Weapons list

Chimera gauntlet

Prestige 150 GP

Described in: Add-on 2038

Description

When watching recordings of fights, Merlin realised that there are a number of battlefield geniuses among the ranks of Avalon‘s finest. One thing was keeping them back, though: they lacked weaponry that could adapt to their knack for improvisation. With them in mind, he toiled away at an adaptable weapon, a technological chimera. Like the legendary beast, it would have it all: lion‘s paws, ram‘s head and hind legs, serpent‘s body, claws, fangs, horns, hooves, and venom, all in one package.

Covering the Knight‘s entire forearm, the chimera gauntlet is fixed to the rest of their armour by two tubes going down their back to a thick belt. The belt contains a supply of liquid enriched with metal particles capable of solidifying on demand. The gauntlet itself contains a magnetic and kinetic field manipulator, and is protected by sharp steel scales enhanced with alpha element inlays.

While the simplest applications of this weapon are obvious, they only scratch the surface of its capabilities. Its first uses in the field have shown great promise. Melee fighters use its kinetic field‘s laceration and perforation qualities to add devastating strength to their punches or to chop through thick hides and solid plating. Claws, shields, swords, and lances appear on their forearm in the blink of an eye, answering their needs as a fight goes on. Sharp blades tipped with alpha element scales split into dozens of flying daggers held in magnetic levitation above the wielder‘s gauntlet, ready to be propelled at their foe.

Some Knights shape the glove into improvised bolt throwers capable of launching steel blades or alpha element scales with a strong kinetic impulse. Those that do, however, must take care to replenish their diminishing supply of liquid metal. This means getting close to their enemy, alive or dead, and magnetically summoning their projectiles to return. This may lead to additional punctures and lacerations on their way back, of course.

Special: Rather than one weapon with its own statistics, the chimera gauntlet can change into one or several of a number of other weapons, with all their effects and abilities. For a single energy point and at no action cost, the Knight can change their gauntlet into one of the following weapons from the arsenal: magnetic mace, sonic blade, or radiant sword. They can instead get the combined effects of the following pairs of weapons: a kinetic sword and detachable buckler, two kinetic swords, or two fracture cesti (in order to get the most out of these weapons, they still have to use the Ambidextrous or Akimbo combat styles). All these weapons come with their usual weapon effects, apart from two-handed and heavy which are simply ignored when used this way. The wielder can therefore use a magnetic mace one-handed with no drawbacks.

When this weapon is used as an alpha element bolt thrower, it can be considered the equivalent of a heavy automatic shotgun.

Finally, at no action cost and at will, the Knight can make their weapon (or weapons, see above) change back into a harmless gauntlet once more.

Availables enhancements
Azurine weapon

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.
Blood red weapon

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.
Chrome tinted with glowing coloured lines

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-
Engraved claw marks

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.
Engraved code of Avalon

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-
Engraved Knight's crest

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-
Engraved laughing skull

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-
Engraved oak

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only
Engraved reaper

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-
Engraved shattered cogs

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.
Engraved shield

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-
Engraved suit of armor

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held
Grooves shaped into lines and arrows

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-
Iridescent arabesques

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active
Sculpted broken mask

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.
Shining falcon and feathers

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-
Stylised flames

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-
Agressive

5 PG

Effect Condition
Damages +1D6 Agressive style only
Assassin

10 PG

Effect Condition
Silencer Silencer
-
Barbed

10 PG

Effect Condition
Wounding Wounding
-
Custom-made

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-
Electrified

5 PG

Effect Condition
Stun (1) Stun (1)
-
Indestructible
Lighter

10 PG

Effect Condition
[Allègement] [Allègement]
-
Damages -1D6
-
Massive

10 PG

Effect Condition
Weighted Weighted
-
Defence (-1) Defence (-1)
-
Networked

10 PG

Effect Condition
Assisted aim Assisted aim
-
Protector

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective
Radiant

5 PG

Effect Condition
Radiance (2) Radiance (2)
-
Sister

5 PG

Effect Condition
Twinned (ambidextrous) Twinned (ambidextrous) Lessen malus only when attacking with the weapon with the enhancement
Twin

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) When used with its twin only
Vicious

10 PG

Effect Condition
Finecrafted Finecrafted
-
Can a Barbarian in Goliath mode use a chimera gauntlet? – page 168 and 2038 – page 34
Q&A > Arsenal questions > Weapons - Jan. 17, 2025, 12:31 p.m.

No, chimera gauntlets are weapons and are subject to all the usual Goliath mode rules.