Enhancements list
All ranged weapons can be enhanced in a variety of ways, regardless of whether they are hand-held, turret mounted, or a module like the arm cannon. One-handed weapons can only be enhanced once. Those with the two-handed effect may have two enhancements. Ranged weapons with the heavy effect are allowed three different enhancements.
Each enhancement provides a small increase to damage or violence, or an additional effect or two. They all have a GP cost, and can be purchased from Camelot’s arsenal like standard weapons. Enhancements can be freely activated or deactivated at any time outside of conflict phases. During conflict phases, characters must spend a move action to deactivate or reactivate an enhancement. Once purchased, weapon enhancements are considered activated by default.
Some of them are restricted to certain weapon types.
There are no standard enhancements for melee weapons, no special ammunition or laser sights to clip onto a sword hilt. The only way they can be improved is by adding structural upgrades or artistic decorations. Shields can be upgraded in this manner too, of course.
Structural upgrades are only available when the weapon is bought, adding to its GP cost. They cannot be deactivated or changed in any way, nor can they be added outside of the moment the weapon is purchased. One-handed weapons can have up to two structural upgrades, two-handed weapons or those with the heavy weapon effect can have up to three structural upgrades. Each upgrade can only be added once per weapon. Weapons with the ray of hope effect cannot receive structural upgrades
Ornamental upgrades are decorative additions to a weapon, allowing the Knight to link their weapons to their personal legend and make them a more integral part of their story. They can only be acquired once a Knight has accomplished certain goals in battle or performed a suitably heroic deed. Before paying the GP cost for any of these upgrades, the player must confer with their GM to make sure the conditions for it have been met, and which deeds in particular the decoration illustrates. If the GM decides that the character has met all the requirements for an ornamental upgrade, they can proceed to purchase it for the upgrade’s GP cost.
The two upgrade types do not share any limitations, and a melee weapon can have two or three structural upgrades in addition to two ornamental upgrades. If a Knight feels the need to add structural upgrades to a prestige weapon they can do so, following the rules and restrictions in this codex.
Source
Name | Category | Type | Effect(s) | Cond. | Price | Source |
---|---|---|---|---|---|---|
Alpha reinforcement | Ranged weapon | [Indestructible weapon] [Indestructible weapon] | 20 GP | Core book | ||
Cluster ammunition | Ranged weapon | Damages -1D6, Violence +1D6 | 10 GP | Core book | ||
Coolant system | Ranged weapon | Burst fire Burst fire Barrage (1) Barrage (1) [Inertia] [Inertia] | 30 GP | Core book | ||
Drone ammunition | Ranged weapon | [Automatic success] (3) [Automatic success] (3) | 30 GP | Core book | ||
EMP ammunition | Ranged weapon | Damages -1D6, Violence -1D6 Interference (2) Interference (2) | 15 GP | Core book | ||
Explosive ammunition | Ranged weapon | Damages +1D6, Violence -1D6 | 10 GP | Core book | ||
Guiding interface | Ranged weapon | Safe shot Safe shot | 15 GP | Core book | ||
Hyper velocity ammunition | Ranged weapon | Assisted aim Assisted aim [Inertia] [Inertia] | 30 GP | Core book | ||
Laser sight | Ranged weapon | [Ranged bonus] (3) [Ranged bonus] (3) | 10 GP | Core book | ||
Long barrel | Ranged weapon | [Automatic success] (1) [Automatic success] (1) [Complication] (3) [Complication] (3) | 10 GP | Core book | ||
Non-lethal ammunition | Ranged weapon | [Non lethal] [Non lethal] | 10 GP | Core book | ||
Omega coating | Ranged weapon | Assassin (2) Assassin (2) | 20 GP | Core book | ||
Optional enhanced smart grenades | Ranged weapon | Damages +2D6, Violence +2D6 | 25 GP | Codex v1.5 | ||
Short barrel | Ranged weapon | Scatter (3) Scatter (3) [Complication] (3) [Complication] (3) | 10 GP | Core book | ||
Smart scope | Ranged weapon | [Better range] (1) [Better range] (1) | 10 GP | Core book | ||
Subsonic ammunition | Ranged weapon | Silencer Silencer | 20 GP | Core book | ||
Twin chambers | Ranged weapon | Cadence (2) Cadence (2) | 30 GP | Core book | ||
Twinned | Ranged weapon | Twinned (akimbo) Twinned (akimbo) Twinned (ambidextrous) Twinned (ambidextrous) | 10 GP | Core book | ||
Weapon shield | Ranged weapon | Reaction (2) Reaction (2) | 20 GP | Core book | ||
Azurine weapon | Melee weapon |
ornamental
orn.
|
Damages +1D6, Violence +1D6 | 10 GP | Codex v1.5 | |
Blood red weapon | Melee weapon |
ornamental
orn.
|
Damages +1D6, Violence +1D6 | 10 GP | Codex v1.5 | |
Chrome tinted with glowing coloured lines | Melee weapon |
ornamental
orn.
|
Cadence (2) Cadence (2) | 15 GP | Codex v1.5 | |
Engraved claw marks | Melee weapon |
ornamental
orn.
|
Damages +1D6, Violence +1D6 | 10 GP | Codex v1.5 | |
Engraved code of Avalon | Melee weapon |
ornamental
orn.
|
[Hardened] (1) [Hardened] (1) | 20 GP | Codex v1.5 | |
Engraved Knight's crest | Melee weapon |
ornamental
orn.
|
[Fierté] (1) [Fierté] (1) | 15 GP | Codex v1.5 | |
Engraved laughing skull | Melee weapon |
ornamental
orn.
|
Obliteration Obliteration | 15 GP | Codex v1.5 | |
Engraved oak | Melee weapon |
ornamental
orn.
|
Damages +2D6 | 10 GP | Codex v1.5 | |
Engraved reaper | Melee weapon |
ornamental
orn.
|
Damages +1D6 | 5 GP | Codex v1.5 | |
Engraved shattered cogs | Melee weapon |
ornamental
orn.
|
Damages +1D6, Violence +1D6 | 10 GP | Codex v1.5 | |
Engraved shield | Melee weapon |
ornamental
orn.
|
Defence (1) Defence (1) | 5 GP | Codex v1.5 | |
Engraved suit of armor | Melee weapon |
ornamental
orn.
|
[Force field] (2) [Force field] (2) | 20 GP | Codex v1.5 | |
Grooves shaped into lines and arrows | Melee weapon |
ornamental
orn.
|
[Bonus dégâts] (3) [Bonus dégâts] (3) | 5 GP | Codex v1.5 | |
Iridescent arabesques | Melee weapon |
ornamental
orn.
|
Radiance (1) Radiance (1) | 5 GP | Codex v1.5 | |
Sculpted broken mask | Melee weapon |
ornamental
orn.
|
Damages +1D6, Violence +1D6 | 10 GP | Codex v1.5 | |
Shining falcon and feathers | Melee weapon |
ornamental
orn.
|
Anti-Anathema Anti-Anathema | 20 GP | Codex v1.5 | |
Stylised flames | Melee weapon |
ornamental
orn.
|
Violence +1D6 | 5 GP | Codex v1.5 | |
Agressive | Melee weapon |
structural
str.
|
Damages +1D6 | 5 GP | Codex v1.5 | |
Assassin | Melee weapon |
structural
str.
|
Silencer Silencer | 10 GP | Codex v1.5 | |
Barbed | Melee weapon |
structural
str.
|
Wounding Wounding | 10 GP | Codex v1.5 | |
Custom-made | Melee weapon |
structural
str.
|
[Sur mesure] [Sur mesure] | 20 GP | Codex v1.5 | |
Electrified | Melee weapon |
structural
str.
|
Stun (1) Stun (1) | 5 GP | Codex v1.5 | |
Indestructible | Melee weapon |
structural
str.
|
[Indestructible weapon] [Indestructible weapon] | 15 GP | Codex v1.5 | |
Lighter | Melee weapon |
structural
str.
|
[Allègement] [Allègement] Damages -1D6 | 10 GP | Codex v1.5 | |
Massive | Melee weapon |
structural
str.
|
Weighted Weighted Defence (-1) Defence (-1) | 10 GP | Codex v1.5 | |
Networked | Melee weapon |
structural
str.
|
Assisted aim Assisted aim | 10 GP | Codex v1.5 | |
Protector | Melee weapon |
structural
str.
|
[Tank] [Tank] | 10 GP | Codex v1.5 | |
Radiant | Melee weapon |
structural
str.
|
Radiance (2) Radiance (2) | 5 GP | Codex v1.5 | |
Sister | Melee weapon |
structural
str.
|
Twinned (ambidextrous) Twinned (ambidextrous) | 5 GP | Codex v1.5 | |
Twin | Melee weapon |
structural
str.
|
Twinned (akimbo) Twinned (akimbo) | 10 GP | Codex v1.5 | |
Vicious | Melee weapon |
structural
str.
|
Finecrafted Finecrafted | 10 GP | Codex v1.5 |