Weapons list

Submachine gun

Standard 25 GP

Described in: Core book

Nicknames: tempest / the twins

Description

Knights who look down on SMGs have no right to complain if they get overrun by enemy bands. This personal defence weapon has a simple design: two barrels, two magazines, one in the grip and one in the trigger guard, shooting twice as often as regular SMGs. The lack of stock is an intentional feature, since metaarmour absorbs the weapon’s recoil.

Attack
Damages Violence Reach Energy Effect(s)
3D6 (9) 4D6 (12) Medium - ≤150ft -
Damages 3D6 (9)
Violence 4D6 (12)
Reach Medium
Effect
Twinned (akimbo) Twinned (akimbo)
Ultraviolence Ultraviolence
Wounding Wounding
Availables enhancements
Alpha reinforcement
Cluster ammunition

10 PG

Effect Condition
Damages -1D6, Violence +1D6
-
Coolant system
Drone ammunition
EMP ammunition

15 PG

Effect Condition
Damages -1D6, Violence -1D6
-
Interference (2) Interference (2)
-
Explosive ammunition

10 PG

Effect Condition
Damages +1D6, Violence -1D6
-
Guiding interface

15 PG

Effect Condition
Safe shot Safe shot
-
Hyper velocity ammunition

30 PG

Effect Condition
Assisted aim Assisted aim
-
[Inertia] [Inertia]
-
Laser sight

10 PG

Effect Condition
[Ranged bonus] (3) [Ranged bonus] (3) Reach ≤ medium
Long barrel

10 PG

Effect Condition
[Automatic success] (1) [Automatic success] (1) Reach ≥ medium
[Complication] (3) [Complication] (3) Reach ≤ short
Non-lethal ammunition

10 PG

Effect Condition
[Non lethal] [Non lethal]
-
Short barrel

10 PG

Effect Condition
Scatter (3) Scatter (3) Reach ≤ short
[Complication] (3) [Complication] (3) Reach ≥ medium
Subsonic ammunition

20 PG

Effect Condition
Silencer Silencer
-
Twinned

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) Installed on two identical weapons
Twinned (ambidextrous) Twinned (ambidextrous) Installed on two different weapons