Weapons list

Pavise

Rare 60 GP

Described in: Core book

Nicknames: bulldozer / the wall

Description

Pavises are Avalon’s biggest type of shield. Each pavise houses a field generator that exerts enough force to push a Knight in meta-armour away from the ground. Gawain has found two applications for this side effect. Firstly, the force field itself can deflect most incoming attacks. Secondly, when a pavise’s field receives an additional energy injection, it deviates air around it enough to create a vacuum effect ahead of it. Knights can use this suction effect to launch a particularly powerful charge capable of stunning all but the most resilient of adversaries.
Charging in this manner costs a regular move action, colliding with the target at the end of the move. A Knight already engaged in melee with their target cannot charge at them.

Attack
Pavise
Damages Violence Reach Energy Effect(s)
2 + Strength 2 Contact - ≤5ft -
Damages 2 + Strength
Violence 2
Reach Contact
Effect
Defence (4) Defence (4)
Reaction (4) Reaction (4)
Twinned (ambidextrous) Twinned (ambidextrous)
Charge
Damages Violence Reach Energy Effect(s)
10 + Strength + Strength (Weighted) 1D6 (3) Short - ≤50ft -
Damages 10 + Strength + Strength (Weighted)
Violence 1D6 (3)
Reach Short
Effect
Stun (2) Stun (2)
Weighted Weighted
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

10 PG

Effect Condition
Wounding Wounding
-

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective

5 PG

Effect Condition
Radiance (2) Radiance (2)
-

10 PG

Effect Condition
Twinned (akimbo) Twinned (akimbo) When used with its twin only