Whirlwind pistol
Rare 70 GP
Described in: Codex v1.5
Nicknames: spray and pray / bullet hell
Description
These twin pistols are a straight upgrade from Avalon’s first forays into machine pistol weapons. They are cumbersome handguns with three rotating barrels capable of spewing a hail of bluish energy projectiles at short range. On targets further away, a flick of the wrist changes the guns’ projectiles to larger ammunition at the expense of their rate of fire. Each of the guns’ bluish shards explodes on impact, severely burning their targets. Whirlwind pistols do not have magazines as such.
Instead, they have flexible cords attached to the metaarmour’s gauntlets allowing the guns to tap into the wearer’s energy core to create its energy projectiles.Highly effective against packs of enemies, Whirlwind pistols are designed with ambidextrous Knights in mind, ones who want to clear out an abundance of targets all at once.
Whirlwinds are hard to handle, since their shots coversuch a wide are and risk of friendly fire is high. Therefore, only those who have proven their skill and restraint are permitted to use them.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) | 6D6 (18) | Medium - ≤150ft | - |
Burst fire
Burst fire
-
Cadence (3)
Cadence (3)
-
Scatter (3)
Scatter (3)
-
Two-handed
Two-handed
-
Wrath
Wrath
-
[Boost] (10)
[Boost] (10)
(Only for violence)
-
[Boost] (8)
[Boost] (8)
(Only for damages)
|
Damages | 5D6 (15) |
---|---|
Violence | 6D6 (18) |
Reach | Medium |
Effect |
---|
Burst fire Burst fire |
Cadence (3) Cadence (3) |
Scatter (3) Scatter (3) |
Two-handed Two-handed |
Wrath Wrath |
[Boost] (10) [Boost] (10) (Only for violence) |
[Boost] (8) [Boost] (8) (Only for damages) |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Cluster ammunition
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
Coolant system
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
EMP ammunition
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
Explosive ammunition
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
Hyper velocity ammunition
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Non-lethal ammunition
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
Omega coating
20 PG
Effect | Condition |
---|---|
Assassin (2) Assassin (2) |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Twin chambers
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|