Stun batons
Advanced 40 GP
Described in: Core book
Nicknames: zapsticks / Zeus and Thor
Description
These metal cylinders are always used in pairs. They are excellent clubs in their own right, but their stunning capabilities can put the sturdiest opponents out of commission. Using one with a shield may seem tempting, but their design only really works when both are used. They each have their own power converter, capable of generating a powerful current as often as required
Warning: Listed price is for a pair of stun batons.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + Strength | 5D6 (15) | Contact - ≤5ft | - |
Damages | 5D6 (15) + Strength |
---|---|
Violence | 5D6 (15) |
Reach | Contact |
Effect |
---|
Barrage (4) Barrage (4) |
Chain attack Chain attack |
Stun (4) Stun (4) |
Two-handed Two-handed |
Wounding Wounding |
Availables enhancements
Azurine weapon
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Lady creatures only. |
Blood red weapon
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Flesh creatures only. |
Chrome tinted with glowing coloured lines
15 PG
(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
Engraved claw marks
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Beast creatures only. |
Engraved code of Avalon
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
Effect | Condition |
---|---|
[Hardened] (1) [Hardened] (1) |
-
|
Engraved Knight's crest
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
Effect | Condition |
---|---|
[Fierté] (1) [Fierté] (1) |
-
|
Engraved laughing skull
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
Effect | Condition |
---|---|
Obliteration Obliteration |
-
|
Engraved oak
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
Effect | Condition |
---|---|
Damages +2D6 | Anathema Behemoth-class only |
Engraved reaper
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
Effect | Condition |
---|---|
Damages +1D6 |
-
|
Engraved shattered cogs
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Machine creatures only. |
Engraved shield
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
Effect | Condition |
---|---|
Defence (1) Defence (1) |
-
|
Engraved suit of armor
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
Effect | Condition |
---|---|
[Force field] (2) [Force field] (2) | The weapon must be held |
Grooves shaped into lines and arrows
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
Effect | Condition |
---|---|
[Bonus dégâts] (3) [Bonus dégâts] (3) |
-
|
Iridescent arabesques
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
Effect | Condition |
---|---|
Radiance (1) Radiance (1) | Or give +1 if radiance already active |
Sculpted broken mask
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Mask creatures only. |
Shining falcon and feathers
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
Effect | Condition |
---|---|
Anti-Anathema Anti-Anathema |
-
|
Stylised flames
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
Effect | Condition |
---|---|
Violence +1D6 |
-
|
Agressive
5 PG
Effect | Condition |
---|---|
Damages +1D6 | Agressive style only |
Custom-made
20 PG
Effect | Condition |
---|---|
[Sur mesure] [Sur mesure] |
-
|
Indestructible
15 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Lighter
10 PG
Effect | Condition |
---|---|
[Allègement] [Allègement] |
-
|
Damages -1D6 |
-
|
Massive
10 PG
Effect | Condition |
---|---|
Weighted Weighted |
-
|
Defence (-1) Defence (-1) |
-
|
Networked
10 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
Radiant
5 PG
Effect | Condition |
---|---|
Radiance (2) Radiance (2) |
-
|
Vicious
10 PG
Effect | Condition |
---|---|
Finecrafted Finecrafted |
-
|
Do I have to purchase two stun batons? – page 423
Q&A > Arsenal questions > Weapons - Jan. 17, 2025, 12:31 p.m.
Q&A > Arsenal questions > Weapons - Jan. 17, 2025, 12:31 p.m.
No. The price is 40 GP for a pair of stun batons. They cannot be used with akimbo or ambidextrous fighting styles which require two one-handed weapons. The stun batons are a single two-handed weapon for game mechanic purposes.