Weapons list

Magnetic mace

Rare 90 GP

Described in: Core book

Nicknames: Magnus / the blender

Description

This impressive flanged mace sports eight vertical blades at the end of a 5-foot haft. The grip is connected to its wearer’s meta-armour by a reinforced power cord. The mace’s head is a powerful vertical axis rotating electrostatic field generator, clearly visible behind the blades. Once powered up, the generator imparts an ionic glow to the blades, surrounding them with Saint Elmo’s fires. When the mace hits, power is released in bursts of electric mayhem. Its magnetic field and centripetal force are strong enough to tear reinforced concrete near to shreds.

Attack
Damages Violence Reach Energy Effect(s)
8D6 (24) + Strength + Strength (Weighted) 6D6 (18) Contact - ≤5ft -
Damages 8D6 (24) + Strength + Strength (Weighted)
Violence 6D6 (18)
Reach Contact
Effect
Heavy Heavy
Ignore FF Ignore FF
Radiance (2) Radiance (2)
Scatter (3) Scatter (3)
Stun (2) Stun (2)
Two-handed Two-handed
Weighted Weighted
Availables enhancements
Azurine weapon

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.
Blood red weapon

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.
Chrome tinted with glowing coloured lines

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-
Engraved claw marks

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.
Engraved code of Avalon

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-
Engraved Knight's crest

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-
Engraved laughing skull

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-
Engraved oak

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only
Engraved reaper

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-
Engraved shattered cogs

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.
Engraved shield

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-
Engraved suit of armor

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held
Grooves shaped into lines and arrows

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-
Iridescent arabesques

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active
Sculpted broken mask

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.
Shining falcon and feathers

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-
Stylised flames

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-
Agressive

5 PG

Effect Condition
Damages +1D6 Agressive style only
Barbed

10 PG

Effect Condition
Wounding Wounding
-
Custom-made

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-
Indestructible
Networked

10 PG

Effect Condition
Assisted aim Assisted aim
-
Protector

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective