Magnetic crossbow
Rare 70 GP
Described in: Core book (FAQ corrected)
Nicknames: the scorpion / the basilisk
Description
This so-called ‘crossbow’ is actually a magnetic catapult designed to silently propel thin metal stakes. Knights call these stakes bolts, and in truth, the alpha element shafts bear some resemblance to traditional crossbow quarrels. Tiny fins allow them to spin and maintain the momentum required to pierce most protective layers. Once they reach their target, they release neurotoxins, sedatives, or destructive nanomachines. The barbed bolt itself has three rows of spring-loaded blades that help it hook into flesh and dice up the target’s internal organs. The end result is a weapon that is both deadly and silent.
Switching ammunition takes a move action in combat.
Attack
Barbed bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
6D6 (18) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 6D6 (18) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Two-handed Two-handed |
Neurotoxin bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 5D6 (15) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Continuous damage (9) Continuous damage (9) |
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Two-handed Two-handed |
Stun bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
4D6 (12) + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 4D6 (12) + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Ignore armour Ignore armour |
Precise Precise |
Silencer Silencer |
Stun (4) Stun (4) |
Two-handed Two-handed |
Nanomachine bolt
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
6D6 (18) + 6 + Ranged (Precise) | 1 | Long - ≤1,000ft | - |
Damages | 6D6 (18) + 6 + Ranged (Precise) |
---|---|
Violence | 1 |
Reach | Long |
Effect |
---|
Anti-vehicle Anti-vehicle |
Destructive Destructive |
Precise Precise |
Radiance (4) Radiance (4) |
Silencer Silencer |
Two-handed Two-handed |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
Hyper velocity ammunition
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Omega coating
20 PG
Effect | Condition |
---|---|
Assassin (2) Assassin (2) |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|