Longbow rifle
Standard
Described in: Core book
Description
After one of Avalon’s forward advanced bases was destroyed by colossal creatures of the Anathema, Merlin saw the need for a weapon that could fell even the most titanic enemy from afar, while still holding its own against the more common hordes of foes Knights had to face.
Non-purchasable weapon, usable only by the Ranger
The Knight can add effects to his shots by spending the necessary EPs. For each shot, he can choose up to three different effects from each list, and change them with each shot.
Attack
Base stats
Damages | Violence | Reach | Energy | Effect(s) | Energy (effect) |
---|---|---|---|---|---|
3D6 (9) | 1D6 (3) | Medium - ≤150ft | - | - | |
[Better range] (1)
[Better range] (1)
(1EP by reach increases)
|
1 | ||||
2 | |||||
3 |
Damages | 3D6 (9) |
---|---|
Violence | 1D6 (3) |
Reach | Medium |
50GP evolution : Suppl. effects
Damages | Violence | Reach | Energy | Effect(s) | Energy (effect) |
---|---|---|---|---|---|
Medium - ≤150ft | - | 6 |
Reach | Medium |
---|
Effect | Energy |
---|---|
Anti-Anathema Anti-Anathema | 6 |
Chain attack Chain attack | 6 |
Demoralising Demoralising | 6 |
Ignore armour Ignore armour | 6 |
Penetration (10) Penetration (10) | 6 |
Wrath Wrath | 6 |
50GP evolution : Base stats
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) | 3D6 (9) | Medium - ≤150ft | - |
Assisted aim
Assisted aim
-
Heavy
Heavy
(If not removed)
-
Two-handed
Two-handed
-
[Boost] (9)
[Boost] (9)
|
Damages | 5D6 (15) |
---|---|
Violence | 3D6 (9) |
Reach | Medium |
Effect |
---|
Assisted aim Assisted aim |
Heavy Heavy (If not removed) |
Two-handed Two-handed |
[Boost] (9) [Boost] (9) |
50GP evolution : Heavy effect deleted
100GP evolution : -2EP by effect (1EP min)
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
Medium - ≤150ft | - |
Reach | Medium |
---|
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Cluster ammunition
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
EMP ammunition
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
Explosive ammunition
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Non-lethal ammunition
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Twin chambers
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|