Anti-materiel rifle
Advanced
60 GP
Described in: Core book
Nicknames: God’s finger / the Off switch
Description
This lengthy anti-materiel sniper rifle fires anti-aircraft gun shells, is precise well over half a mile, and can fire through brick and concrete walls. Its scope is supplemented by a high performance camera for cover shooting and enemy holo-targeting. It automatically sends marked targets to allies’ AR displays to increase squad ballistic targeting synergy.
Attack
| Damages | Violence | Reach | Energy | Effect(s) |
|---|---|---|---|---|
| 5D6 (15) + 6 + Ranged (Precise) | 2D6 (6) | Far - 1000+ft | - |
| Damages | 5D6 (15) + 6 + Ranged (Precise) |
|---|---|
| Violence | 2D6 (6) |
| Reach | Far |
| Effect |
|---|
| Armour-piercing (40) Armour-piercing (40) |
| Assisted aim Assisted aim |
| Destructive Destructive |
| Heavy Heavy |
| Holo-targeting Holo-targeting |
| Precise Precise |
| Safe shot Safe shot |
| Two-handed Two-handed |
Availables enhancements
20 PG
| Effect | Condition |
|---|---|
| [Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
| Effect | Condition |
|---|---|
| Damages -1D6, Violence +1D6 |
-
|
30 PG
| Effect | Condition |
|---|---|
| [Automatic success] (3) [Automatic success] (3) |
-
|
15 PG
| Effect | Condition |
|---|---|
| Damages -1D6, Violence -1D6 |
-
|
| Interference (2) Interference (2) |
-
|
10 PG
| Effect | Condition |
|---|---|
| Damages +1D6, Violence -1D6 |
-
|
10 PG
| Effect | Condition |
|---|---|
| [Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
| Effect | Condition |
|---|---|
| [Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
| [Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
| Effect | Condition |
|---|---|
| [Non lethal] [Non lethal] |
-
|
10 PG
| Effect | Condition |
|---|---|
| Scatter (3) Scatter (3) | Reach ≤ short |
| [Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
| Effect | Condition |
|---|---|
| [Better range] (1) [Better range] (1) | Two-handed weapons |
30 PG
| Effect | Condition |
|---|---|
| Cadence (2) Cadence (2) |
-
|
20 PG
| Effect | Condition |
|---|---|
| Reaction (2) Reaction (2) |
-
|
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.