Assault rifle
            
                
            
            Standard
            
                30 GP
            
            
        
        Described in: Core book
Nicknames: ass-kicker / the jackhammer
Description
                This rifle is Avalon’s primary mass-produced weapon. Asian Dragon soldiers use it with their exoskeletons. Its nickname comes from its codename, ASKR-1. It is designed to be heavy, cumbersome, and packed to the brim with ammunition. No other assault rifle fires as many rounds per minute. Helmets or ear protection is mandatory to prevent hearing loss when used.
Attack
| Damages | Violence | Reach | Energy | Effect(s) | 
|---|---|---|---|---|
| 2D6 (6) + 6 | 3D6 (9) + 9 | Long - ≤1,000ft | - | 
| Damages | 2D6 (6) + 6 | 
|---|---|
| Violence | 3D6 (9) + 9 | 
| Reach | Long | 
| Effect | 
|---|
| Barrage (2) Barrage (2) | 
| Two-handed Two-handed | 
| Ultraviolence Ultraviolence | 
Availables enhancements
20 PG
| Effect | Condition | 
|---|---|
| [Indestructible weapon] [Indestructible weapon] | 
                                            
                                                 - 
                                            
                                         | 
                                    
10 PG
| Effect | Condition | 
|---|---|
| Damages -1D6, Violence +1D6 | 
                                            
                                                 - 
                                            
                                         | 
                                    
30 PG
| Effect | Condition | 
|---|---|
| Burst fire Burst fire | 
                                            
                                                 - 
                                            
                                         | 
                                    
| Barrage (1) Barrage (1) | 
                                            
                                                 - 
                                            
                                         | 
                                    
| [Inertia] [Inertia] | 
                                            
                                                 - 
                                            
                                         | 
                                    
30 PG
| Effect | Condition | 
|---|---|
| [Automatic success] (3) [Automatic success] (3) | 
                                            
                                                 - 
                                            
                                         | 
                                    
15 PG
| Effect | Condition | 
|---|---|
| Damages -1D6, Violence -1D6 | 
                                            
                                                 - 
                                            
                                         | 
                                    
| Interference (2) Interference (2) | 
                                            
                                                 - 
                                            
                                         | 
                                    
10 PG
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence -1D6 | 
                                            
                                                 - 
                                            
                                         | 
                                    
30 PG
| Effect | Condition | 
|---|---|
| Assisted aim Assisted aim | 
                                            
                                                 - 
                                            
                                         | 
                                    
| [Inertia] [Inertia] | 
                                            
                                                 - 
                                            
                                         | 
                                    
10 PG
| Effect | Condition | 
|---|---|
| [Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium | 
10 PG
| Effect | Condition | 
|---|---|
| [Automatic success] (1) [Automatic success] (1) | Reach ≥ medium | 
| [Complication] (3) [Complication] (3) | Reach ≤ short | 
10 PG
| Effect | Condition | 
|---|---|
| [Non lethal] [Non lethal] | 
                                            
                                                 - 
                                            
                                         | 
                                    
10 PG
| Effect | Condition | 
|---|---|
| Scatter (3) Scatter (3) | Reach ≤ short | 
| [Complication] (3) [Complication] (3) | Reach ≥ medium | 
10 PG
| Effect | Condition | 
|---|---|
| [Better range] (1) [Better range] (1) | Two-handed weapons | 
30 PG
| Effect | Condition | 
|---|---|
| Cadence (2) Cadence (2) | 
                                            
                                                 - 
                                            
                                         | 
                                    
20 PG
| Effect | Condition | 
|---|---|
| Reaction (2) Reaction (2) | 
                                            
                                                 - 
                                            
                                         |