Shelling
Description
A character equipped with a ranged weapon with the two-handed effect bombards their victim to eliminate them more swiftly.
Bonus
As long as the character shoots at the same target (or the same group of targets in the case of a weapon with the spread X effect), they increase their damage or violence by 1 die for each turn previously spent shooting. On the first turn, they add 0 dice; on the second turn spent shooting, they add 1 die; on the third turn, they add 2 dice, and so on, up to a total of 6 dice added. Only the number of turns spent shooting is taken into account, not the total number of potential attacks or actions if the PC has abilities, effects, or modules that allow them to perform multiple attacks or actions per turn. At least one attack must have been made against the same target or group of targets in the previous turn to benefit from the bonus of the style.
Malus
The character rolls 2 fewer dice on each of their attacks.