Combat styles list

Ambidextrous

Description

This fighting style allows a PC to wield two melee weapons, two ranged weapons, or one of each, at the same time. The Knight could have a repulsion gauntlet on one hand and a service pistol in the other. Weapons wielded this way must be one-handed weapons (any weapon lacking the two-hands effect).

Bonus

The PC can attack twice, first with their main hand choice of main hand is to be determined with the GM), then with their other hand. Both attacks count as a single combat action, but each attack requires an attack roll, and they can target different enemies.

Malus

The PC suffers a 3 dice penalty to their ranged and combat attack rolls

How do fighting styles interact with weapons such as missile pods or shoulder turrets? Can I use a missile pod if I am in ambidextrous or akimbo style? – page 87
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

Yes. As mentioned in the rules: “The PC suffers a 3 dice penalty to their ranged and combat attack rolls.” This penalty applies to attacks made with a missile pod. Independent turrets (ones with their own fixed dice pool) do not use the character’s fighting style and are unaffected by these penalties.

Do pods and turrets gain any bonuses from ambidextrous or akimbo style? – page 87
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.

No. Penalties can apply to pods and turrets, but not bonus damage added by akimbo or ambidextrous fighting styles. Akimbo and ambidextrous style bonuses only apply to “held” weapons, those in the knight’s hand or slotted into a Paladin armour’s arms are considered “held” (as pointed out in the armour’s ability description).