Combat styles list
This page reminds you of the various combat styles available in the game. By default, the standard combat style is applied to characters. As a reminder, changing your fighting stance requires a move action.
Name | Description | Ranged | Contact | Constraint |
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Accurate | A character armed with a weapon with the two-handed effect sacrifices their mobility for a more precise strike. |
A two-handed weapon equiped |
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Aggressive | The character chooses to risk their personal safety in exchange for an increased chance to hit. They unleash flurries of blows in close combat. At range, they stand tall and … |
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Akimbo | This fighting style requires two identical weapons, one in each hand. Both are used to attack at once. A PC would need, for example, two service pistols or two bastard … |
Two identical one-handed weapons equiped |
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Ambidextrous | This fighting style allows a PC to wield two melee weapons, two ranged weapons, or one of each, at the same time. The Knight could have a repulsion gauntlet on … |
Two one-handed weapons equiped |
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Defensive | The PC tries to fend off incoming melee attacks. They sacrifice some offensive capabilities, be it with guns or melee weapons, to improve their dodges and parries. |
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Puissant | A character equipped with a melee weapon with the heavy effect strikes with overwhelming strength to obliterate their target. |
A heavy weapon equiped |
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Shelling | A character equipped with a ranged weapon with the two-handed effect bombards their victim to eliminate them more swiftly. |
A two-handed weapon equiped |
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Standard | Basic fighting style. It offers no advantage or disadvantage in combat. |
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Suppressive | A character equipped with a shooting weapon with the heavy effect performs a suppression shot to reduce their enemies’ combat effectiveness. |
A heavy weapon equiped |
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Taking cover | The PC tries to use every piece of cover they can to protect them from incoming fire. |
Cover available |