Movement lvl. 3
Flesh Rare 50 GP
Description
The Knight’s move action allows them to cover a distance of up to medium range. If a sprint module is used at the same time as this overdrive, the above move action is free and does not count as a move action. Only one free ove action can be obtained via overdrive per turn.
How does the Movement OD affect sprint modules, exactly? – pages 430 and 441
Q&A > Arsenal questions > Overdrives - Jan. 17, 2025, 12:31 p.m.
Q&A > Arsenal questions > Overdrives - Jan. 17, 2025, 12:31 p.m.
A Knight with a sprint module and a Movement Overdrive may use their move action to move up to medium range (thanks to the sprint module), and then immediately perform an additional short-range movement (thanks to the OD).
Distance recap:
Movement method | With level 1 Movement OD | With level 3 Movement OD |
---|---|---|
Move action | 50 feet: short range instead of the usual 30 feet | 150 feet: medium range instead of the usual 30 feet |
Level 1 Sprint module | 200 feet: medium range from module + 50 feet from OD, in a single move action | 300 feet: medium range from module + 150 feet from OD, in a single move action |
Level 2 Sprint module | 1000 feet: long range from module + 50 feet from OD, in a single move action | 1150 feet: long range from module + 150 feet from OD, in a single move action |
Level 3 Sprint module | 16500 feet: far range from module (vehicle speed limit) + 50 feet from OD, in a single move action | 16600 feet: far range from module (vehicle speed limit) + 150 feet from OD, in a single move action |