Sonar beads
Tactical
Described in: Core book
Shoulder launcher, forearm dispenser
Possible slots requirements
20 GP
These beads can be propelled up to medium range. Once they have been deployed in a room, a location, or behind cover, they act as sonars and detect living beings–including invisible ones –at short range around them. Living beings in range are treated as if they were holo-targeted when using ranged weapons against them (see the holo-targeting effect).
Activation | Duration | Reach |
---|---|---|
Move action | One scene / one conflict phase | Medium - ≤150ft |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (9) Clip (9) | - | - | |
Holo-targeting Holo-targeting | - | - |
Short range
|
Duration | One scene / one conflict phase |
---|---|
Reach | Medium - ≤150ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (9) Clip (9) | - | - |
Holo-targeting Holo-targeting | - | - |
Informations / Condition: Short range |
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
The beads designate everything in short range around them, but they can be thrown up to medium range.
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Several things:
-The invisible character is detected, and appears as a radar “blip” on the whole banner’s meta-armour AR interfaces. This does not mean that the character is visible or can be seen, but they have been noticed and the likelihood of them taking their adversaries by surprise is drastically diminished. They can still take cover, however.
-The character is holo-targeted, so anyone shooting at them has a bonus and weapons with the artillery effect (and only those) can ignore any cover bonuses theinvisibility provides.
-If a knight with the predator alternative vision activates their module, they can use the beads’ holo-targeting effect to start tracking the target as per usual despite not having “seen” it.