Smokescreen
Defence
Described in: Core book
Smoke canisters ejected from chest cavities, smoke propelled from shoulder vents
Slots requirements
1
10 GP
The user and all PCs and NPCs at short range gain 2 defence and 2 reaction points, but also a–3D penalty to ranged attacks. Exceptional Beast, Machine, and Mask aspects (or an appropriate alternate vision module) allow PCs and NPCs to ignore these penalties.
Activation | Duration | Reach | Energy |
---|---|---|---|
Move action | One scene / one conflict phase | Short - ≤50ft | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Defence (2) Defence (2) | - | - | |
Reaction (2) Reaction (2) | - | - | |
[Penalty] (3) [Penalty] (3) | - | - |
Ranged attack only
|
Energy | 2 |
---|---|
Duration | One scene / one conflict phase |
Reach | Short - ≤50ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Defence (2) Defence (2) | - | - |
Reaction (2) Reaction (2) | - | - |
[Penalty] (3) [Penalty] (3) | - | - |
Informations / Condition: Ranged attack only |