Modules list

Rocket pod

Ranged

Described in: Core book

Shoulder-mounted automatic deployment rocket launcher, rocket pod on shoulder blades

Possible slots requirements
2
2
2
Lvl. 1 : 30 GP

A launcher capable of firing dozens of small antipersonnel scattering rockets.

Damages Violence Activation Duration Reach Energy
1D6 (3) + 6 6D6 (18) + 12 Move action Instantaneous Long - ≤1,000ft 1
Effect(s) Damages Violence Informations / Condition
Clip (3) Clip (3) - -
Ultraviolence Ultraviolence - -
Damages 1D6 (3) + 6
Violence 6D6 (18) + 12
Energy 1
Duration Instantaneous
Reach Long - ≤1,000ft
Activation Move action
Effect(s) Damages Violence
Clip (3) Clip (3) - -
Ultraviolence Ultraviolence - -
Lvl. 2 : 20 GP

The module loses the ultraviolence effect, gaining + 2D6 to its violence in exchange.

Damages Violence Activation Duration Reach Energy
1D6 (3) + 6 8D6 (24) + 12 Move action Instantaneous Long - ≤1,000ft 1
Effect(s) Damages Violence Informations / Condition
Clip (3) Clip (3) - -
Damages 1D6 (3) + 6
Violence 8D6 (24) + 12
Energy 1
Duration Instantaneous
Reach Long - ≤1,000ft
Activation Move action
Effect(s) Damages Violence
Clip (3) Clip (3) - -
Lvl. 3 : 30 GP

The weapon gains the demoralising effect. Clip 3 increases to clip 6.

Damages Violence Activation Duration Reach Energy
1D6 (3) + 6 8D6 (24) + 12 Move action Instantaneous Long - ≤1,000ft 1
Effect(s) Damages Violence Informations / Condition
Clip (6) Clip (6) - -
Demoralising Demoralising - -
Damages 1D6 (3) + 6
Violence 8D6 (24) + 12
Energy 1
Duration Instantaneous
Reach Long - ≤1,000ft
Activation Move action
Effect(s) Damages Violence
Clip (6) Clip (6) - -
Demoralising Demoralising - -
Do pods and turrets gain any bonuses from ambidextrous or akimbo style? – page 87
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.

No. Penalties can apply to pods and turrets, but not bonus damage added by akimbo or ambidextrous fighting styles. Akimbo and ambidextrous style bonuses only apply to “held” weapons, those in the knight’s hand or slotted into a Paladin armour’s arms are considered “held” (as pointed out in the armour’s ability description).