Rocket pod
Ranged
Described in: Core book
Shoulder-mounted automatic deployment rocket launcher, rocket pod on shoulder blades
Possible slots requirements
2
2
2
Lvl. 1 : 30 GP
A launcher capable of firing dozens of small antipersonnel scattering rockets.
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
1D6 (3) + 6 | 6D6 (18) + 12 | Move action | Instantaneous | Long - ≤1,000ft | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (3) Clip (3) | - | - | |
Ultraviolence Ultraviolence | - | - |
Damages | 1D6 (3) + 6 |
---|---|
Violence | 6D6 (18) + 12 |
Energy | 1 |
Duration | Instantaneous |
Reach | Long - ≤1,000ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (3) Clip (3) | - | - |
Ultraviolence Ultraviolence | - | - |
Lvl. 2 : 20 GP
Lvl. 3 : 30 GP
The weapon gains the demoralising effect. Clip 3 increases to clip 6.
Damages | Violence | Activation | Duration | Reach | Energy |
---|---|---|---|---|---|
1D6 (3) + 6 | 8D6 (24) + 12 | Move action | Instantaneous | Long - ≤1,000ft | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (6) Clip (6) | - | - | |
Demoralising Demoralising | - | - |
Damages | 1D6 (3) + 6 |
---|---|
Violence | 8D6 (24) + 12 |
Energy | 1 |
Duration | Instantaneous |
Reach | Long - ≤1,000ft |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (6) Clip (6) | - | - |
Demoralising Demoralising | - | - |
Do pods and turrets gain any bonuses from ambidextrous or akimbo style? – page 87
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.
Q&A > Questions about combat, creatures and NPCs > Combat / Fighting styles - Jan. 17, 2025, 12:31 p.m.
No. Penalties can apply to pods and turrets, but not bonus damage added by akimbo or ambidextrous fighting styles. Akimbo and ambidextrous style bonuses only apply to “held” weapons, those in the knight’s hand or slotted into a Paladin armour’s arms are considered “held” (as pointed out in the armour’s ability description).