Phase module
Movement
Described in: Core book
Molecular modification generator, nanomachine shoulder vents, nanomachine armour epidermis
Slots requirements
1
1
1
2
1
1
Lvl. 1 : 50 GP
The character can phase or pass through matter. Over the course of one action, they can travel (horizontally or vertically) through 20 inches of any solid matter except alpha element. To travel through thicker surfaces, they must pay additional energy at a cost of one activation per 20 inches of matter. If the character is stuck in solid matter, they are disintegrated and die outright.
Activation | Duration | Energy |
---|---|---|
Move action | Special - 1 action per 20 inches traveled | 5 |
Energy | 5 |
---|---|
Duration | Special - 1 action per 20 inches traveled |
Activation | Move action |
Lvl. 2 : 50 GP
A character with a phase module may now activate it to avoid a single attack. The attack deals no damage, as if it had missed.
Activation | Duration | Energy |
---|---|---|
None | Instantaneous | 8 |
Energy | 8 |
---|---|
Duration | Instantaneous |
Activation | None |
Can a Knight use a lvl 2 phase module to ignore a surprise enemy attack? – page 431
Q&A > Questions about combat, creatures and NPCs > Cloaking, ambushes and surprise attacks - Jan. 17, 2025, 12:31 p.m.
Q&A > Questions about combat, creatures and NPCs > Cloaking, ambushes and surprise attacks - Jan. 17, 2025, 12:31 p.m.
No, the user must be aware of the incoming attack.