Modules list

Nova

Close C

Described in: Core book

Powerful short-range electrical field, concussive energy blast surrounding the armour, explosive shielding overload

Slots requirements
2
Lvl. 1 : 20 GP

This module produces a powerful shockwave capable of stunning enemies in contact range with he armour’s wearer. Adversaries (not including bands) with a Flesh score lower than 10 automatically suffer a stun 1 effect. Adversaries with a higher Flesh score are unaffected.

Activation Duration Reach Energy
Combat action Instantaneous Contact - ≤5ft 6
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Automatic on enemies (not bands) Flesh < 10
Energy 6
Duration Instantaneous
Reach Contact - ≤5ft
Activation Combat action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Automatic on enemies (not bands) Flesh < 10
Lvl. 2 : 20 GP

Adversaries (not including bands) with a Flesh score lower than 14 automatically suffer a stun 1 effect. Adversaries with a higher Flesh score are unaffected.

Activation Duration Reach Energy
Combat action Instantaneous Contact - ≤5ft 6
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Automatic on enemies (not bands) Flesh < 14
Energy 6
Duration Instantaneous
Reach Contact - ≤5ft
Activation Combat action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Automatic on enemies (not bands) Flesh < 14
Lvl. 3 : 20 GP

Adversaries up to short range with a Flesh score lower than 18 automatically suffer a stun 1 effect. Bands with a Flesh score lower than 18 are also affected, and do not deal overrun damage this turn.

Activation Duration Reach Energy
Combat action Instantaneous Short - ≤50ft 6
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Automatic on enemies and bands Flesh < 18
Energy 6
Duration Instantaneous
Reach Short - ≤50ft
Activation Combat action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Automatic on enemies and bands Flesh < 18