Node delivery drone
Tactical
Described in: Codex v1.5
Slots requirements
30 GP
This small detachable drone can fly or scuttle to an ally at medium range, deliver an energy, healing, or armour node, then return to the Knight and reattach to their armour. The drone has enough room for 3 nodes (in addition to the Knight’s standard issue number of nodes), which can be any of: 3 healing nodes, 3 energy nodes, 3 armour nodes, or one of each (this must be chosen when installing the module). With only 10 AP, the drone is fragile but is also small enough to go mostly unnoticed and avoid some attacks. It has a defence and reaction score of 5, and enemies must succeed at an Acuity/Mask check at arduous (5) difficulty to spot it in combat. This difficulty can be adjusted as the GM sees fit, depending on the Knight’s use of the module (such as too often, in a clever manner, and so on).
Nodes can be used at medium range, up to one node per turn.
3 additional nodes are supplied at the beginning of each mission.
Activation | Duration | Reach | Energy |
---|---|---|---|
Move action | 1 turn | Medium - ≤150ft | 3 |
Energy | 3 |
---|---|
Duration | 1 turn |
Reach | Medium - ≤150ft |
Activation | Move action |