Modules list

NLD cannon

Defence

Described in: Core book

Shoulder laser, shoulder-mounted flashball launcher, automatic taser

Possible slots requirements
2
2
Lvl. 1 : 10 GP

This AI activated non-lethal damage cannon is designed to repel close enemies. Each turn, the armour’s wearer may choose one target in short range. If the enemy’s Flesh aspect is lower than 10, they automatically suffer a stun 1 effect (no attack roll required)

Activation Duration Reach Energy
Move action Instantaneous Short - ≤50ft 1
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Flesh ≤ 10
Energy 1
Duration Instantaneous
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Flesh ≤ 10
Lvl. 2 : 10 GP

The cannon’s stun 1 can affect enemies with a Flesh aspect of 12 or lower.

Activation Duration Reach Energy
Move action Instantaneous Short - ≤50ft 1
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Flesh ≤ 12
Energy 1
Duration Instantaneous
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Flesh ≤ 12
Lvl. 3 : 10 GP

The cannon’s stun 1 can affect enemies with a Flesh aspect of 14 or lower.

Activation Duration Reach Energy
Move action Instantaneous Short - ≤50ft 1
Effect(s) Damages Violence Informations / Condition
Stun (1) Stun (1) - -
Flesh ≤ 14
Energy 1
Duration Instantaneous
Reach Short - ≤50ft
Activation Move action
Effect(s) Damages Violence
Stun (1) Stun (1) - -
Informations / Condition: Flesh ≤ 14