Modules list

Wolf's pack

Wolf Prestige

Described in: Add-on 2038

30 GP

The belt of the Knight‘s meta-armour now has several small drones they can deploy to aid them in battle. These drones can take the shape of antigravity spheres the size of an orange armed with small calibre firearms, or meld into one larger sphere shaped drone equipped with a heavy weapon.

Effect: For 6 EP, the Knight activates a pack of independent drones. They do not need to be actively commanded to act, and have one move action and one combat action.

They can be used in two configurations:

  • A drone band can provide light support. It acts the same as any other band, attacking all enemies in the combat phase, and has a relatively basic configuration.

  • The spheres can become a single, larger drone equipped with a heavy automatic shotgun. The drone then becomes an allied NPC. It has all the effects of a level 3 flight module with no energy cost.It ignores all domination and fear X effects

NPC stat block - Wolf‘s Pack (band)
Defence Reaction Initiative Cohesion Outbreak
2 2 1 100 6
Movement 10D6 + 4OD
Module Flight lvl.3 / Flight lvl.3
Defence 2
Reaction 2
Initiative 1
Cohesion 100
Outbreak 6
Movement 10D6 + 4OD
Module Flight lvl.3 - Flight lvl.3
NPC stat block - Wolf‘s Pack (drone)
Aspect Flesh Flesh represents an NPC’s toughness, how many blows they can withstand, their endurance and ability to survive poison, illness, etc. An NPC with a high Flesh score is tough, heavily built, and able to take heavy blows without flinching. Using this aspect in combat shows an NPC throwing heavy punches with little to no subtlety, or taking hits full on in order to strike back. Beast Aggression, agility, fighting spirit – an NPC’s Beast measures their ferocity. How willing they are to take violent action, to strike fast, to move swiftly. An NPC with a high Beast score is a font of violence and staggering vehemence. Using this aspect in combat shows willingness to throw caution to the wind, rushing straight at one’s prey. Machine Machine is the measure of an NPC’s intellect, ruse, and knowledge. It is also the main aspect used for shooting and taking cover. An NPC with a high Machine score is more logical and clever than most. Using this aspect in combat shows methodical, well thought out assaults and planning. Lady An NPC’s Lady aspect measures their talents as a politician, an orator, and their capacity for social interaction. A high Lady score means an NPC is charismatic, striking, and skilled with words. This aspect is used to steer and motivate allies and underlings in combat, or to fight with panache. Mask Mask shows how quiet and nimble an NPC is, and how lethal they are in close quarters. A high Mask score shows a talent for precise strikes, sneaking, and ambushes. When fighting with this aspect, an NPC shows finesse and dexterity, such as is required for a martial art. Surprise attacks also use Mask. Force Field
Value 8 8 12 0 8 10
Except. Major (3)

An NPC with an exceptional Flesh aspect can take even more punishment without flinching than usual, lift huge loads, and is tougher all round.

The NPC subtracts its exceptional Flesh aspect from all damage or violence it takes.

The NPC ignores all barrage X, stun X, and wounding weapon effects.

- Major (3)

An NPC with an exceptional Machine aspect is blessed with intelligence, knowledge, and cunning surpassing that of mortals. They are able to predict incoming shots and find perfect cover in battle.

The NPC adds its exceptional Machine score to its reaction.

The NPC is immune to all armour abilities that affect sight and other senses, like Ghost or Changeling armour modes. Invisibility, decoys, and illusions are also useless against the NPC.

- -
HP Defence Reaction AP Initiative EP
0 3 4 70 3 0
Weapon
Module Flight lvl.3 / Flight lvl.3
Aspect / Charac. Value Except.
Flesh Flesh represents an NPC’s toughness, how many blows they can withstand, their endurance and ability to survive poison, illness, etc. An NPC with a high Flesh score is tough, heavily built, and able to take heavy blows without flinching. Using this aspect in combat shows an NPC throwing heavy punches with little to no subtlety, or taking hits full on in order to strike back. 8 Major (3)

An NPC with an exceptional Flesh aspect can take even more punishment without flinching than usual, lift huge loads, and is tougher all round.

The NPC subtracts its exceptional Flesh aspect from all damage or violence it takes.

The NPC ignores all barrage X, stun X, and wounding weapon effects.

Beast Aggression, agility, fighting spirit – an NPC’s Beast measures their ferocity. How willing they are to take violent action, to strike fast, to move swiftly. An NPC with a high Beast score is a font of violence and staggering vehemence. Using this aspect in combat shows willingness to throw caution to the wind, rushing straight at one’s prey. 8 -
Machine Machine is the measure of an NPC’s intellect, ruse, and knowledge. It is also the main aspect used for shooting and taking cover. An NPC with a high Machine score is more logical and clever than most. Using this aspect in combat shows methodical, well thought out assaults and planning. 12 Major (3)

An NPC with an exceptional Machine aspect is blessed with intelligence, knowledge, and cunning surpassing that of mortals. They are able to predict incoming shots and find perfect cover in battle.

The NPC adds its exceptional Machine score to its reaction.

The NPC is immune to all armour abilities that affect sight and other senses, like Ghost or Changeling armour modes. Invisibility, decoys, and illusions are also useless against the NPC.

Lady An NPC’s Lady aspect measures their talents as a politician, an orator, and their capacity for social interaction. A high Lady score means an NPC is charismatic, striking, and skilled with words. This aspect is used to steer and motivate allies and underlings in combat, or to fight with panache. 0 -
Mask Mask shows how quiet and nimble an NPC is, and how lethal they are in close quarters. A high Mask score shows a talent for precise strikes, sneaking, and ambushes. When fighting with this aspect, an NPC shows finesse and dexterity, such as is required for a martial art. Surprise attacks also use Mask. 8 -
Force Field 10
AP 70
Defence 3
Reaction 4
Initiative 3
Weapon
Module Flight lvl.3 - Flight lvl.3
Activation Duration Energy
Move action One scene / one conflict phase 6
Energy 6
Duration One scene / one conflict phase
Activation Move action