Modules list

Holo-targeting

Sight

Described in: Core book

Targeting laser on helmet, visor-attached strobing laser

Slots requirements
1
Lvl. 1 : 10 GP

This module allows its user to holo-target a target at long range or nearer (see the holo-targeting effect)

Activation Duration Reach Energy
None One scene / one conflict phase Long - ≤1,000ft 2
Effect(s) Damages Violence Informations / Condition
Holo-targeting Holo-targeting - -
Energy 2
Duration One scene / one conflict phase
Reach Long - ≤1,000ft
Activation None
Effect(s) Damages Violence
Holo-targeting Holo-targeting - -
Lvl. 2 : 20 GP

The module can now holo-target a band and an additional 2 brutes, badasses, bosses, or behemoths each time it is activated.

Activation Duration Reach Energy
None One scene / one conflict phase Long - ≤1,000ft 2
Effect(s) Damages Violence Informations / Condition
Holo-targeting Holo-targeting - -
Energy 2
Duration One scene / one conflict phase
Reach Long - ≤1,000ft
Activation None
Effect(s) Damages Violence
Holo-targeting Holo-targeting - -
Lvl. 3 : 30 GP

The module can now holo-target a band and an additional 3 brutes, badasses, bosses, or behemoths each time it is activated.

Activation Duration Reach Energy
None One scene / one conflict phase Long - ≤1,000ft 2
Effect(s) Damages Violence Informations / Condition
Holo-targeting Holo-targeting - -
Energy 2
Duration One scene / one conflict phase
Reach Long - ≤1,000ft
Activation None
Effect(s) Damages Violence
Holo-targeting Holo-targeting - -
Does the 1 automatic success from Holo-targeting apply to melee weapons? – page 435
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

No. The added success only applies to ranged attacks, not to melee weapons. The added automatic success only works on attacks targeting an enemy’s reaction, not their defence. As a reminder, ranged attacks can be used in melee range.

How does the holo-targeting effect interact with module effects such as teleportation? – page 415
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

Targets remain marked so long as the meta-armour can keep track of them somehow.

“Keeping track” is the part that requires a judgement call. Meta-armours are in constant communication via augmented reality networks. Some of them have satellite relays and enhanced sight and tracking modules. Others can log into local camera networks and CCTV in urban areas via wireless interfaces (RIGG).

All this contributes to a target having to move quite far away or be very ingenious to shake off a holo-targeting effect. The GM should use their best judgement.

Does holo-targeting provide bonuses to melee attacks, or only to ranged attacks? – page 415
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

Only ranged attacks, not melee. Ranged attacks at contact range also get the bonus.