Flash
Defence
Described in: Core book
Flash projector, helmet-mounted flammable magnesium dispenser, strobing lights on outer visor

Slots requirements
1
15 GP
This module emits a strong blinding flash designed to disorient targets in contact range. If the enemy’s Flesh aspect is lower than 8, they automatically suffer a stun 1 effect (no attack roll required).
Activation | Duration | Reach | Energy |
---|---|---|---|
None | 1 turn / 10 seconds | Contact - ≤5ft | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Radiance (2) Radiance (2) | - | - | |
Stun (1) Stun (1) | - | - |
Flesh ≤ 8
|
Energy | 2 |
---|---|
Duration | 1 turn / 10 seconds |
Reach | Contact - ≤5ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
Radiance (2) Radiance (2) | - | - |
Stun (1) Stun (1) | - | - |
Informations / Condition: Flesh ≤ 8 |