Modules list

Flash

Defence

Described in: Core book

Flash projector, helmet-mounted flammable magnesium dispenser, strobing lights on outer visor

Slots requirements
1
15 GP

This module emits a strong blinding flash designed to disorient targets in contact range. If the enemy’s Flesh aspect is lower than 8, they automatically suffer a stun 1 effect (no attack roll required).

Activation Duration Reach Energy
None 1 turn / 10 seconds Contact - ≤5ft 2
Effect(s) Damages Violence Informations / Condition
Radiance (2) Radiance (2) - -
Stun (1) Stun (1) - -
Flesh ≤ 8
Energy 2
Duration 1 turn / 10 seconds
Reach Contact - ≤5ft
Activation None
Effect(s) Damages Violence
Radiance (2) Radiance (2) - -
Stun (1) Stun (1) - -
Informations / Condition: Flesh ≤ 8