Flare rocket pod
Utility
Described in: Core book
Backpack filled with flare launchers, small slots in shoulder pad, flare launcher on side of helmet
Possible slots requirements
Lvl. 1 : 10 GP
This module allows the character to fire a dazzling white flare into the sky (making it more useful outdoors, or at least from somewhere with an opening outside).
In game terms, the flare lights up the sky for 1D6 turns. Flare rockets deal no actual damage or violence, and firing several at once gives no additional effect.
Human characters in the area (scene or conflict phase) not wearing meta-armour are dazzled, gaining a -1 D penalty to all their skill checks. Creatures of the Anathema suffer a -2D to all their rolls as well as radiance 2.
Activation | Duration | Energy |
---|---|---|
Move action | 1D6 turns | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (3) Clip (3) | - | - | |
Radiance (2) Radiance (2) | - | - | |
[Penalty] (2) [Penalty] (2) | - | - |
Anathema
|
[Penalty] (1) [Penalty] (1) | - | - |
Humans without eye protection
|
Energy | 2 |
---|---|
Duration | 1D6 turns |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (3) Clip (3) | - | - |
Radiance (2) Radiance (2) | - | - |
[Penalty] (2) [Penalty] (2) | - | - |
Informations / Condition: Anathema | ||
[Penalty] (1) [Penalty] (1) | - | - |
Informations / Condition: Humans without eye protection |
Lvl. 2 : 30 GP
In addition to the above effects, flares now inflict radiance 4. Clip 3 increases to clip 6.
Activation | Duration | Energy |
---|---|---|
Move action | 1D6 turns | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Clip (6) Clip (6) | - | - | |
Radiance (4) Radiance (4) | - | - | |
[Penalty] (2) [Penalty] (2) | - | - |
Anathema
|
[Penalty] (1) [Penalty] (1) | - | - |
Humans without eye protection
|
Energy | 2 |
---|---|
Duration | 1D6 turns |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Clip (6) Clip (6) | - | - |
Radiance (4) Radiance (4) | - | - |
[Penalty] (2) [Penalty] (2) | - | - |
Informations / Condition: Anathema | ||
[Penalty] (1) [Penalty] (1) | - | - |
Informations / Condition: Humans without eye protection |
Lvl. 3 : 50 GP
In addition to the above effects, flares now inflict anti-Anathema. Clip 6 increases to clip 9.
Activation | Duration | Energy |
---|---|---|
Move action | 1D6 turns | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Anti-Anathema Anti-Anathema | - | - | |
Clip (9) Clip (9) | - | - | |
Radiance (4) Radiance (4) | - | - | |
[Penalty] (1) [Penalty] (1) | - | - |
Humans without eye protection
|
[Penalty] (2) [Penalty] (2) | - | - |
Anathema
|
Energy | 2 |
---|---|
Duration | 1D6 turns |
Activation | Move action |
Effect(s) | Damages | Violence |
---|---|---|
Anti-Anathema Anti-Anathema | - | - |
Clip (9) Clip (9) | - | - |
Radiance (4) Radiance (4) | - | - |
[Penalty] (1) [Penalty] (1) | - | - |
Informations / Condition: Humans without eye protection | ||
[Penalty] (2) [Penalty] (2) | - | - |
Informations / Condition: Anathema |
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Radiance X, when applied by a module targeting a range or specific area (flare rocket pods, for instance) use the range and duration specified in the module description and affects all creatures within the zone for the duration, automatically (no attack roll required).
When radiance X is an effect applied as part of a weapon attack, whether the attack is a UV rifle, a Longbow special ammunition shot, or a flashbang grenade, it only affects the target or targets of the attack. The target (or targets) must be hit by the attack for the effect to work against them. The grenade affects more than one target thanks to its scatter X effect.
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
All attacks made in the zone lit up by a flare rocket with the anti-Anathema effect gain that effect during the rocket’s duration.