Holo-targeting
Sight
Described in: Core book
Targeting laser on helmet, visor-attached strobing laser
Slots requirements
Lvl. 1 : 10 GP
This module allows its user to holo-target a target at long range or nearer (see the holo-targeting effect)
Activation | Duration | Reach | Energy |
---|---|---|---|
None | One scene / one conflict phase | Long - ≤1,000ft | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Holo-targeting Holo-targeting | - | - |
Energy | 2 |
---|---|
Duration | One scene / one conflict phase |
Reach | Long - ≤1,000ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
Holo-targeting Holo-targeting | - | - |
Lvl. 2 : 20 GP
The module can now holo-target a band and an additional 2 brutes, badasses, bosses, or behemoths each time it is activated.
Activation | Duration | Reach | Energy |
---|---|---|---|
None | One scene / one conflict phase | Long - ≤1,000ft | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Holo-targeting Holo-targeting | - | - |
Energy | 2 |
---|---|
Duration | One scene / one conflict phase |
Reach | Long - ≤1,000ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
Holo-targeting Holo-targeting | - | - |
Lvl. 3 : 30 GP
The module can now holo-target a band and an additional 3 brutes, badasses, bosses, or behemoths each time it is activated.
Activation | Duration | Reach | Energy |
---|---|---|---|
None | One scene / one conflict phase | Long - ≤1,000ft | 2 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
Holo-targeting Holo-targeting | - | - |
Energy | 2 |
---|---|
Duration | One scene / one conflict phase |
Reach | Long - ≤1,000ft |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
Holo-targeting Holo-targeting | - | - |
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
No. The added success only applies to ranged attacks, not to melee weapons. The added automatic success only works on attacks targeting an enemy’s reaction, not their defence. As a reminder, ranged attacks can be used in melee range.
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Targets remain marked so long as the meta-armour can keep track of them somehow.
“Keeping track” is the part that requires a judgement call. Meta-armours are in constant communication via augmented reality networks. Some of them have satellite relays and enhanced sight and tracking modules. Others can log into local camera networks and CCTV in urban areas via wireless interfaces (RIGG).
All this contributes to a target having to move quite far away or be very ingenious to shake off a holo-targeting effect. The GM should use their best judgement.
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Only ranged attacks, not melee. Ranged attacks at contact range also get the bonus.