Modules list

Defensive cannon

Ranged

Described in: Core book

Automated shoulder mini cannon, ‘scorpion’ type back cannon, small drone flying around the user

Slots requirements
2
Lvl. 1 : 30 GP

A small AI-controlled cannon designed to protect the Knight at short range or closer. Once per turn, a brute, badass, or boss who performs a melee attack on the PC at a distance of 10 feet or less automatically takes 2D6 damage from the cannon’s defensive fire. It also adds 1D6 violence to weapons used to attack a band at short range or closer.

Damages Activation Duration Reach
2D6 (6) None Instantaneous Contact - ≤5ft
Effect(s) Damages Violence Informations / Condition
- 1D6
Ranged weapon used at short reach or less
Damages 2D6 (6)
Duration Instantaneous
Reach Contact - ≤5ft
Activation None
Effect(s) Damages Violence
- 1D6
Informations / Condition: Ranged weapon used at short reach or less
Lvl. 2 : 20 GP

The cannon now fires defensively at enemies who attack the PC with melee and ranged attacks at a distance of 10 feet or less, dealing 3D6 damage.

Damages Activation Duration Reach
3D6 (9) None Instantaneous Short - ≤50ft
Effect(s) Damages Violence Informations / Condition
- 1D6
Ranged weapon used at short reach or less
Damages 3D6 (9)
Duration Instantaneous
Reach Short - ≤50ft
Activation None
Effect(s) Damages Violence
- 1D6
Informations / Condition: Ranged weapon used at short reach or less
Lvl. 3 : 20 GP

The cannon now fires up to medium range when the PC is attacked, inflicting 4D6 damage.

Damages Activation Duration Reach
4D6 (12) None Instantaneous Medium - ≤150ft
Effect(s) Damages Violence Informations / Condition
- 1D6
Ranged weapon used at medium reach or less
Damages 4D6 (12)
Duration Instantaneous
Reach Medium - ≤150ft
Activation None
Effect(s) Damages Violence
- 1D6
Informations / Condition: Ranged weapon used at medium reach or less
Defensive cannon module clarification. – page 435
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

Defensive cannon module violence is always applied to ranged attacks at short range (levels 1 and 2) and medium range (level 3) and does not require an action, not even a free action.

How often can the Head-mounted attack module be used each turn? What about the Strike intensifier module? – page 432
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

A free action can only be used once per turn. This means that a strike intensifier module and a level 1 head-mounted attack module can only be used once per turn, on an attack of the character’s choosing. They can both be used on the same attack.

Level 2 head-mounted attack modules and defensive cannons have “permanent” effects: they add their bonus on all relevant attacks, as often as required.