Arm cannon
Ranged
Described in: Core book (FAQ corrected)
Underarm machine gun, gauntlet-mounted cannon, arm rifle attachment
Possible slots requirements
Lvl. 1 : 30 GP
A lightweight cannon attached to one of the meta-armour’s arms provides an always available weapon for emergencies and surprises.
| Damages | Violence | Activation | Duration | Reach | Energy |
|---|---|---|---|---|---|
| 3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
| Choice 1 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Destructive Destructive | - | - | |
| Ultraviolence Ultraviolence | - | - | |
| Wounding Wounding | - | - |
| Damages | 3D6 (9) + 3 |
|---|---|
| Violence | 3D6 (9) + 3 |
| Energy | 1 |
| Duration | Instantaneous |
| Reach | Medium - ≤150ft |
| Activation | Combat action |
| Choice 1 | Damages | Violence |
|---|---|---|
| Destructive Destructive | - | - |
| Ultraviolence Ultraviolence | - | - |
| Wounding Wounding | - | - |
Lvl. 2 : 30 GP
The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: scatter 3, radiance 2, assisted aim. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).
| Damages | Violence | Activation | Duration | Reach | Energy |
|---|---|---|---|---|---|
| 3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
| Choice 1 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Destructive Destructive | - | - |
Forcé par le choix 1 fait au niveau 1
|
| Ultraviolence Ultraviolence | - | - |
Forcé par le choix 1 fait au niveau 1
|
| Wounding Wounding | - | - |
Forcé par le choix 1 fait au niveau 1
|
| Choice 2 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Assisted aim Assisted aim | - | - | |
| Radiance (2) Radiance (2) | - | - | |
| Scatter (3) Scatter (3) | - | - |
| Choice 3 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| 1D6 | - | ||
| - | 1D6 |
| Damages | 3D6 (9) + 3 |
|---|---|
| Violence | 3D6 (9) + 3 |
| Energy | 1 |
| Duration | Instantaneous |
| Reach | Medium - ≤150ft |
| Activation | Combat action |
| Choice 1 | Damages | Violence |
|---|---|---|
| Destructive Destructive | - | - |
| Informations / Condition: Forced by choice 1 made on level 1 | ||
| Ultraviolence Ultraviolence | - | - |
| Informations / Condition: Forced by choice 1 made on level 1 | ||
| Wounding Wounding | - | - |
| Informations / Condition: Forced by choice 1 made on level 1 | ||
| Choice 2 | Damages | Violence |
|---|---|---|
| Assisted aim Assisted aim | - | - |
| Radiance (2) Radiance (2) | - | - |
| Scatter (3) Scatter (3) | - | - |
| Choice 3 | Damages | Violence |
|---|---|---|
| 1D6 | - | |
| - | 1D6 |
Lvl. 3 : 30 GP
The weapon gains one additional effect, to be chosen from the following when the upgrade is purchased: ignore armour, ignore FF, anti-vehicle. The weapon also gains either 1D6 damage or 1D6 violence (chosen when the upgrade is purchased).
| Damages | Violence | Activation | Duration | Reach | Energy |
|---|---|---|---|---|---|
| 3D6 (9) + 3 | 3D6 (9) + 3 | Combat action | Instantaneous | Medium - ≤150ft | 1 |
| Choice 1 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Destructive Destructive | - | - |
Forcé par le choix 1 fait au niveau 2
|
| Ultraviolence Ultraviolence | - | - |
Forcé par le choix 1 fait au niveau 2
|
| Wounding Wounding | - | - |
Forcé par le choix 1 fait au niveau 2
|
| Choice 2 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Assisted aim Assisted aim | - | - |
Forcé par le choix 2 fait au niveau 2
|
| Radiance (2) Radiance (2) | - | - |
Forcé par le choix 2 fait au niveau 2
|
| Scatter (3) Scatter (3) | - | - |
Forcé par le choix 2 fait au niveau 2
|
| Choice 3 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| 1D6 | - |
Forcé par le choix 3 fait au niveau 2
|
|
| - | 1D6 |
Forcé par le choix 3 fait au niveau 2
|
| Choice 4 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| Anti-vehicle Anti-vehicle | - | - | |
| Ignore armour Ignore armour | - | - | |
| Ignore FF Ignore FF | - | - |
| Choice 5 | Damages | Violence | Informations / Condition |
|---|---|---|---|
| 1D6 | - | ||
| - | 1D6 |
| Damages | 3D6 (9) + 3 |
|---|---|
| Violence | 3D6 (9) + 3 |
| Energy | 1 |
| Duration | Instantaneous |
| Reach | Medium - ≤150ft |
| Activation | Combat action |
| Choice 1 | Damages | Violence |
|---|---|---|
| Destructive Destructive | - | - |
| Informations / Condition: Forced by choice 1 made on level 2 | ||
| Ultraviolence Ultraviolence | - | - |
| Informations / Condition: Forced by choice 1 made on level 2 | ||
| Wounding Wounding | - | - |
| Informations / Condition: Forced by choice 1 made on level 2 | ||
| Choice 2 | Damages | Violence |
|---|---|---|
| Assisted aim Assisted aim | - | - |
| Informations / Condition: Forced by choice 2 made on level 2 | ||
| Radiance (2) Radiance (2) | - | - |
| Informations / Condition: Forced by choice 2 made on level 2 | ||
| Scatter (3) Scatter (3) | - | - |
| Informations / Condition: Forced by choice 2 made on level 2 | ||
| Choice 3 | Damages | Violence |
|---|---|---|
| 1D6 | - | |
| Informations / Condition: Forced by choice 3 made on level 2 | ||
| - | 1D6 | |
| Informations / Condition: Forced by choice 3 made on level 2 | ||
| Choice 4 | Damages | Violence |
|---|---|---|
| Anti-vehicle Anti-vehicle | - | - |
| Ignore armour Ignore armour | - | - |
| Ignore FF Ignore FF | - | - |
| Choice 5 | Damages | Violence |
|---|---|---|
| 1D6 | - | |
| - | 1D6 |
Availables enhancements
20 PG
| Effect | Condition |
|---|---|
| [Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
| Effect | Condition |
|---|---|
| Damages -1D6, Violence +1D6 |
-
|
30 PG
| Effect | Condition |
|---|---|
| Burst fire Burst fire |
-
|
| Barrage (1) Barrage (1) |
-
|
| [Inertia] [Inertia] |
-
|
30 PG
| Effect | Condition |
|---|---|
| [Automatic success] (3) [Automatic success] (3) |
-
|
15 PG
| Effect | Condition |
|---|---|
| Damages -1D6, Violence -1D6 |
-
|
| Interference (2) Interference (2) |
-
|
10 PG
| Effect | Condition |
|---|---|
| Damages +1D6, Violence -1D6 |
-
|
30 PG
| Effect | Condition |
|---|---|
| Assisted aim Assisted aim |
-
|
| [Inertia] [Inertia] |
-
|
10 PG
| Effect | Condition |
|---|---|
| [Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
| Effect | Condition |
|---|---|
| [Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
| [Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
| Effect | Condition |
|---|---|
| [Non lethal] [Non lethal] |
-
|
10 PG
| Effect | Condition |
|---|---|
| Scatter (3) Scatter (3) | Reach ≤ short |
| [Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
| Effect | Condition |
|---|---|
| Twinned (akimbo) Twinned (akimbo) | Installed on two identical weapons |
| Twinned (ambidextrous) Twinned (ambidextrous) | Installed on two different weapons |
Q&A > Arsenal questions > Weapon enhancements - Jan. 17, 2025, 12:31 p.m.
If the weapon or module has an effect that would prevent it from being enhanced either now or at a later time, the enhancement cannot be applied to the weapon or module regardless of its current level.
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
Yes. The weapon’s enhancement provides its effect as soon as the module activates.