Modules list

Optical camouflage

Tactical

Described in: Codex v1.5

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Slots requirements
1
1
1
1
1
1
60 GP

Some armours can be enhanced to replicate a portion of the powerful abilities the Rogue meta-armour’s Ghost mode has to offer. This does come with a prerequisite of at least one Stealth overdrive (either from the armour’s starting ODs or acquiredlater with GP) and unlike the Rogue armour, optical camouflage always drops when the user attacks or performs other aggressive actions.

Cannot be miniaturised

Cannot be deactivated and reactivated in the same turn

Rogue and Paladin meta-armours (so long as they have the ‘slow and heavy’ disadvantage) cannot purchase this module.

Activation Duration Energy
Move action Varies 4
Energy 4
Duration Varies
Activation Move action