Strike intensifier
Close C
Described in: Core book
Elbow rocket, elbow-mounted energy detonator
Possible slots requirements
Lvl. 1 : 20 GP
A power-enhancing mechanism that increases striking power in exchange for some self-inflicted damage. During a melee combat action, the user may activate this module to add + 1D6 to their damage. Additional dice may be added, up to 6D6 in total, but for each D6 after the first, the user suffers a backlash of 2 points of damage to their armour (bypassing their force field). Damage inflicted to the armour in this manner cannot harm the Knight inside it.
Damages | Activation | Duration | Energy |
---|---|---|---|
1D6 (3) | None | Instantaneous | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
[Backlash] (5) [Backlash] (5) | - | - |
Damages | 1D6 (3) |
---|---|
Energy | 1 |
Duration | Instantaneous |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
[Backlash] (5) [Backlash] (5) | - | - |
Lvl. 2 : 20 GP
The first 3D6 deal no backlash damage.
Damages | Activation | Duration | Energy |
---|---|---|---|
1D6 (3) | None | Instantaneous | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
[Backlash] (3) [Backlash] (3) | - | - | |
[Boost] (2) [Boost] (2) | - | - |
Usable for damage only
|
Damages | 1D6 (3) |
---|---|
Energy | 1 |
Duration | Instantaneous |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
[Backlash] (3) [Backlash] (3) | - | - |
[Boost] (2) [Boost] (2) | - | - |
Informations / Condition: Usable for damage only |
Lvl. 3 : 30 GP
The module no longer deals any backlash damage
Damages | Activation | Duration | Energy |
---|---|---|---|
1D6 (3) | None | Instantaneous | 1 |
Effect(s) | Damages | Violence | Informations / Condition |
---|---|---|---|
[Boost] (5) [Boost] (5) | - | - |
Usable for damage only
|
Damages | 1D6 (3) |
---|---|
Energy | 1 |
Duration | Instantaneous |
Activation | None |
Effect(s) | Damages | Violence |
---|---|---|
[Boost] (5) [Boost] (5) | - | - |
Informations / Condition: Usable for damage only |
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.
A free action can only be used once per turn. This means that a strike intensifier module and a level 1 head-mounted attack module can only be used once per turn, on an attack of the character’s choosing. They can both be used on the same attack.
Level 2 head-mounted attack modules and defensive cannons have “permanent” effects: they add their bonus on all relevant attacks, as often as required.