Heroic abilities list
These new heroic abilities can be made available to Knights so they can reflect their heroic prowess and their status as future legendary figures. This would be true regardless of what meta-armour they wear or their position in Avalon’s hierarchy
Heroic abilities in Avalon can be activated by spending a number of heroism points. A PC can only activate one heroic ability per scene or conflict phase.
This list of abilities includes a number of technical elements, such as the category, the experience points to be spent to acquire the ability and the number of heroic points to be used to activate it once it has been learned.
As with modules, these are necessary gameplay requirements, but a player should describe what their character is doing when they use one of their heroic abilities. Even if the ability’s description is succinct, the player should always have an idea of how the Knight is using it and what shape it takes in practice. The ‘Relentless Command’ ability, for instance, grants allied characters an additional combat action each turn. The player activating it might describe their character taking position at the front of the battle, yelling clear, precise orders to their banner and other allies. A player activating the ‘Combo + 1’ ability, adding a third characteristic to their combo actions, must explain how the added characteristic modifies their actions, in addition to describing their actions as usual. In short, the GM should ensure that the PCs add flavour to their actions according to the abilities they choose to use.
Finally, abilities are classified into different broad groups: general, combat, investigation and social interaction. These groups help players to find their way around the list and to know when to trigger an ability.