Submission
Described in: Core book
Description
By hitting a target with a submission effect, the attacker can pin their target down and prevent them from moving. Furthermore, the pinned target may only attack the one who has them pinned, and only with melee attacks. To break free from a submission effect, the pinned target must, on its turn, succeed at a base Movement or Combat skill check (Flesh or Beast aspect for NPCs) with a difficulty equal to the successes obtained on the pinner’s attack roll. If the target hasn’t managed to break free on its turn, the attacker may either maintain their hold and inflict their weapon damage without having to roll to hit, or try to get a better hold on their target. If this second skill check succeeds, any damage dealt bypasses force fields and anathema shields. Submission effects do not work on behemoth class enemies.
Bound weapons
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Here is an example:
Round 1:
A Knight rolls 7 successes on an attack and hits their target, dealing 6D6 + Strength + Dexterity damage and a submission effect.
The creature can attempt to break free with a Flesh roll, but only gets 7 successes and fails. If it had rolled 8 successes or more, it would have freed itself.
The creature can still attack the Knight. It hits and deals damage.
Round 2:
Since the creature is currently suffering from a submission effect, the Knight can do one of the following:
a They choose not to attack and automatically deal 6D6 + Strength + Dexterity damage. The difficulty required to break free of the submission effect remains the same.
b They make an attack roll, hit, and deal 6D6 + Strength + Dexterity damage while ignoring the creature’s FF or shielding if it has one. The submission difficulty check to break free changes to the last attack roll, even if it is lower than the 7 the Knight rolled on round 1.
c They make an attack roll and miss, dealing no damage and freeing the creature from the submission effect.
Let’s consider the first option: the creature attempts to break free with a Flesh roll, gets 8 successes and succeeds at freeing itself from the Knight’s grasp.
It can now do what it wants and chooses to attack an innocent Reject in range, for instance.