Effects list

Armour-piercing X

Described in: Core book

Description

This weapon ignores X armour points. If this value is higher than the enemy’s armour points, damage is immediately inflicted on the target’s health points.

Example: Emily’s character hits an enemy shinobi with a hammerpike. She rolls for damage and gets a total of 14. The shinobi has an AP value of 40. The weapon’s armour-piercing 40 effect is strong enough to ignore the target’s AP and deal the full 14 points of damage straight to its health.

Bound weapons
Bound Module
Some weapons have both the destructive effect and ignore armour or armour-piercing effects. Why? – pages 415-417
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.

How does armour-piercing X interact with target armour when the target value is barely greater than X? – page 417
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

Armour-piercing X effects ignore a target’s AP if the armour-piercing X effect is greater than the target’s current AP score. If an attack lands against a target with 45 AP and has an armour-piercing 40 effect, all damage is dealt to the target’s armour since it was not lower than 40 when the attack landed.