Armour-piercing X
Described in: Core book
Description
This weapon ignores X armour points. If this value is higher than the enemy’s armour points, damage is immediately inflicted on the target’s health points.
Example: Emily’s character hits an enemy shinobi with a hammerpike. She rolls for damage and gets a total of 14. The shinobi has an AP value of 40. The weapon’s armour-piercing 40 effect is strong enough to ignore the target’s AP and deal the full 14 points of damage straight to its health.
Bound weapons
Bound Module
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Armour-piercing X effects ignore a target’s AP if the armour-piercing X effect is greater than the target’s current AP score. If an attack lands against a target with 45 AP and has an armour-piercing 40 effect, all damage is dealt to the target’s armour since it was not lower than 40 when the attack landed.