Assisted aim
Described in: Core book
Description
When a skill check is made to hit a target with this weapon, each success surpassing the number required to hit (against a target’s reaction for ranged attacks or defence for melee attacks) deals 1 additional point of damage or violence.
Example: Phil’s character uses an anti-materiel rifle against a brute with a reaction score of 5. Phil rolls a total of 8 successes to hit. The rifle’s assisted aim effect adds 3 additional points of damage to his character’s roll, one for each success higher than the target’s reaction score.