Effects list

Artillery

Described in: Core book

Description

If a target has previously been holo-targeted, a weapon with the artillery effect can fire at it without line of sight or range penalties (a line of fire to the target is still required). The target loses any cover bonuses they may have. The weapon’s ammunition must still be capable of reaching the target somehow, and an attack roll is still required. A holo-targeted enemy can always be fired at, no matter how far away or how concealed it is or believes it is, even without a clear line of fire.

Example: Mike’s character uses a missile pod to shoot at a target previously holo-targeted with the appropriate module. The target has taken cover behind a thick steel wall. Thanks to the missile pod’s artillery effect, Mike’s character can hit their target without having to worry about its cover bonus.

Bound weapons
Bound Module
How do holo-targeting and artillery effects interact? – pages 414-415
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.

A holo-targeted enemy can always be fired at, no matter how far away or how concealed it is or believes it is, even without a clear line of fire.

Artillery allows a ranged attack to ignore a shield, a chest-high wall, or large obstacle (by “lobbing” a shot over it, for instance) against targets that have previously been holo-targeted. Not having a line of fire is very different to having “lost track” of an enemy as mentioned in the previous question. Partial cover does not block line of sight, and several alternative vision modes allow characters to see through many kinds of obstacle.

When firing a missile pod or another weapon with the artillery trait, if the target is holo-targeted, does the weapon automatically hit them? – pages 414 and 434
Q&A > Arsenal questions > Modules - Jan. 17, 2025, 12:31 p.m.

No. When a target is holo-targeted and the weapon has the artillery effect, the target loses any cover bonuses to its reaction score. The weapon’s ammunition must still be capable of reaching the target somehow, and a Ranged attack roll is still required. Furthermore, missile pods specifically require holo-targeting in order to fire (as one of the pod’s specific limitations).