Warrior
AP 100 EP 40 FF 8 Gen. 1
Described in: Core book
Warrior. The very first meta-armour Merlin invented. The story goes that the warlord’s advisor dreamed up the Warrior armour after seeing a nightmare vision of a world wreathed in eternal night and beset by creatures of darkness. Our world.
Many folks believe Merlin has the gift of prophecy, snatching glimpses of the future from troubled dreams. Politicians would have prepared for the coming disaster by appealing to the masses; military commanders would have prepared for war. Merlin, the greatest mind of the 21st century, prepared by giving Humankind the tools it would need to fight back against the Anathema – meta-armour. For one year after unveiling Excalibur to the Immortals, the Warrior model meta-armour was the only one to have been developed and mass-produced. The reason behind this is that Merlin only saw the need for one model, believing that Humankind would stand united when faced with a common foe. Apparently, he had not foreseen that the most powerful nations would flock to the Immortals and their arks, that most people would give up the fight, and that the first major battles for Humankind’s future would end in crushing defeats. Arthur, on the other hand, seemed more prepared to stand back up after the initial blows struck home. He chose 100 honourable, vainglorious combatants, and bestowed upon them the first hundred Warrior model meta-armours.
This gesture turned the Warrior armour into a symbol, a standard that people could recognise. Wherever they went, into the free territories, reject settlements, or arks, people would know them for who they were – Knights of Avalon. The Warrior model is, more than crests, vows, ideals, and titles, the core of Avalon’s identity.
One in three Knights wears a Warrior suit. Given its versatility and the degree of customisation available to its wearers, its prevalence in Avalon’s ranks isn’t obvious at first glance. It is the baseline model, worn by many and regarded as the jack-of-all-trades meta-armour. With the right modules, it can fit in to any situation.
The Warrior is the first meta-armour model of the first generation of armours. Its chassis served as a starting point for developing all further models.
Its hulking stature and massive build are one of the first things recruits see when being shown Avalon’s arsenal, and its alpha element frame is simple and functional. Carbon nanotubing makes up most of its interior plating and mechanical components, giving it protective capabilities far superior to that of Kevlar. The armour’s exterior plating is made of 2.5 inch thick alpha element alloy. Point-blank shotgun blasts barely leave a dent in its durable outer shell. The armour’s frontal chest plate is centered around the nanotube casing housing its alpha energy reactor. Thicker, 4-inch plating covers the precious reactor and motor control systems. The accumulated weight of these protective layers means that the Warrior suit needs to power up its energy core and movement systems before it can be piloted.
Warrior suits are known for their versatility, and the equipment installed on the basic model reflects this feature. Powered actuators and mobility subsystems allow it to move its hefty 900 lb frame, and more besides. Latest generation targeting systems enhance its wearer’s ranged capabilities, and their melee effectiveness is increased thanks to its superior strength and subsystems designed to decrease reaction times. Its main advantage, however, lies in its interchangeable stance functionality. By reconfiguring the armour’s parameters, its user can focus its capabilities to fit the situation they are in. Hunter type, for instance, provides greater ease and ferocity in close quarters, while Soldier type gives better shielding and more power. Knights wearing a Warrior model armour quickly learn to choose their armour’s type and shift it to fit their own style.
Those who want a mix of versatility and survivability are quick to choose this meta-armour. It strikes a good balance between long range and close quarters combat, strength, speed, and protection.
Warrior stances
The Warrior model has no activated special abilities. Instead, it has stances – reconfiguring reconfiguring its strengths to suit situational its strengths to suit situational needs. Each stance is tied to an aspect, granting one additional overdrive to all 3 of that aspect’s characteristicswhile the stance is active. During character creation, the player chooses the 3 stances their Warrior armour has installed.
When a stance is activated, the overdrives it grants are added to any other overdrives already purchased by its wearer (including the 4 starting ODs). These additional overdrives give all the bonuses (automatic successes and special abilities) of regular overdrives. Overdrives are capped at 5 levels each, but stance ODs can add to this amount and potentially exceed 5. This means that a Knight with enough ODs in a characteristic with that characteristic’s stance active could possibly reach 6 ODs or more (this can only occur when a considerable amount of GP has been earned).
Only one stance can be active at a time, and activating a stance takes one move action. The stance activates on that move action and lasts until the character’s next turn. A stance’s duration can be prolonged by spending additional EP. This does not cost another move action. Stances cannot be changed more than once per turn, no matter how many move actions the Warrior has at its disposal (or once stance activation no longer requires an action).
Energy | 1 per turn during a conflict phase 6 for an entire scene outside of conflict phases |
---|---|
Activation | Move action |
Duration | 1 turn or 1 scene |
Variants
Activating this stance reinforces the armour’s plating by reconfiguring its density, and reroutes excess energy to its actuators to unleash devastating strength.
Effect: This stance enhances the Flesh aspect. While it is active, all Flesh characteristics gain +1 overdrive.
This stance reduces the armour’s weight and drag, enhances the smoothness of its joints, and shifts some of its plating to allow for greater reaction speed. Tiny injectors administer measured adrenaline doses to give the Knight an aggression boost.
Effect: This stance enhances the Beast aspect. While it is active, all Beast characteristics gain +1 overdrive.
This stance frees some of the AI shackles. This allows it to become more invasive (within preset boundaries) and aid its user with better guidance systems and spontaneous insight, advice, and anticipated databank research.
Effect: This stance enhances the Machine aspect. While it is active, all Machine characteristics gain +1 overdrive.
While this stance is active, the armour emits pheromones and modifies its appearance with beautiful engravings and ornamental filigree. A voice modulator activates todynamically shift its user’s tone.
Effect: This stance enhances the Lady aspect. While it is active, all Lady characteristics gain +1 overdrive.
Upon activation, this stance improves the armour’s sound dampeners and covers its plating with an optical camouflage mesh of artificial skin.
Effect: This stance enhances the Mask aspect. While it is active, all Mask characteristics gain +1 overdrive.
GP | Description |
---|---|
150 | Stance activation no longer costs an action. |
200 | The Knight now has access to all 5 stances. |
250 | Each stance now provides 2 levels of overdrive to each characteristic when activated. |
Q&A > Meta-armour questions > Warrior - Jan. 17, 2025, 12:31 p.m.
Strength ODs greater than level 5 no longer give +3 damage per level but the usual +1 as with most other overdrives adding to damage. If a Warrior with high prestige manages to get 7 Strength ODs thanks to their Soldier Stance, the damage gained from their ODs is a total of +17: 5 × 3 (the normal 5 OD levels) + 2 (additional ODs).