Arcanas list

XIV - Temperance (14)

Description

The fourteenth arcanum represents the balance of the body, healing, regeneration, medical attention, and miracles. It covers positive physical growth and improvement, but also worsening conditions such as diseases and neglect.

Creation

The PC adds 1 point to their Flesh aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.

Fate

When they play this card, a PC can choose to be completely immune to any loss of hope (be it due to situations, enemies, or NPC effects) for the duration of an entire mission.

Placid, fearless, an ocean of calm surrounding an iron will.
Pasts

Miraculous healing, a cured disease, grievous wounds healed, exceptional regeneration, a life spent honing one’s body, a life of caring for the sick, life in a place of healing, a healer or doctor, repeated illnesses, an exotic disease, utter neglect of one’s body.

Advantage - Swift healing

The character’s metabolism is faster than most. They heal much, much more quickly than others, and bounce back from wounds that would permanently incapacitate anyone else. In game terms, the character regains health points at twice the usual rate. When their wounds are treated with first aid, nanoMs or healing nodes, they add 3 points to the amount of HP restored.

Disadvantage - Immune deficiency

The character’s resistance to illness, disease, poison and toxins is almost non-existent. They are at constant risk of infection of all sorts. In game terms, when the character suffers the ill effects of an illness, a poison, or toxins, the GM does not roll for damage; the PC automatically suffers the maximum amount possible.