Arcanas list

XVII - The Star (17)

Description

Quintessentially occult, seen by many as one of the more positive arcana, the sixteenth trump quite literally depicts a lucky star. It is linked to better times to come, good fortune, dreams, sleep, and trust in the future.

Creation

The PC adds 1 point to their Mask aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.

Fate

When they play this card, the PC may add one (and only one) additional characteristic to all their combos. This additional characteristic must be chosen when the card is played. (They can, for example, add their Strength characteristic to all their rolls.) If this characteristic seems inappropriate or unlikely to help a given skill check, the GM may choose to increase its difficulty. This third characteristic follows usual combo rules. This effect lasts for a whole scene or conflict phase.

Dancing, shining, lucky, it excels at all it turns its hand to.
Pasts

Prophetic dreams, uncanny luck, a model career, a life of ease, wonderful friends, trust in the future, nightmares, insomnia, success that fuels envy.

Advantage - Prophetic dreams

The character is blessed – or cursed – with prophetic dreams. They are aware of the nature of these dreams and, whether they make it known or not, the insight they glean from their slumber often turns out to be useful in some way or another. In game terms, once per game session, when the character is asleep, the player may ask the GM what they see in their dreams. The GM’s answer must be cryptic, a couple of evocative phrases about the next part of the mission or one of the main characters at the most. The answer must not intentionally mislead the player or steer them towards false leads (the character can still misinterpret their dreams, though).

Disadvantage - Nightmares

For the past couple of years, after some traumatic event or other, the character’s sleep is wracked by nightmares. Their sleep is troubled and they frequently wake up more tired than when they went to bed. (The exact nature of these nightmares is to be decided with the GM.) In game terms, when the character sleeps or rests to heal their wounds, they must roll 1D6. On an even result, everything is fine. The character rests and recuperates as normal. On an odd result, the character’s nightmares plague their every attempt to rest. They do not restore any health points, even if they are being treated in Avalon’s infirmary, and lose 1 hope.