VI - The Lovers (6)

Description
The arcanum of difficult choices, of hesitation. It also represents free will, discovering new experiences, love, desire, and passion.
Creation
The PC adds 1 point to their Beast aspect, and 3 points to allocate as they choose to characteristics linked to this aspect.
Fate
When this card is played, the PC adds 6 temporary contact points to their current total. These points are lost at the end of the mission.
They are known to all, here and elsewhere.Pasts
A powerful love, a lack of love, hyperactive sexuality, abstinence, dilemmas, a painful decision, hesitation leading to disaster, a free spirit, an outlaw, dreams of freedom, an anarchist.
Advantage - Ease
The character’s body seems to adapt to whatever they are holding, allowing them to handle weapons and armour with greater ease than most. They can wield a heavy machine gun while swimming fully clothed, and barely notice body armour when moving. In game terms, the PC is unaffected by the heavy weapon trait. Heavy weapons still have to be used with both hands.
Disadvantage - Crude
Either because of their upbringing or following some mental trauma, the character cannot help but add lewd remarks and coarse innuendoes to everything they say. Their singular fixation and rude outbursts can lead to uncomfortable, embarrassing, and outright dangerous situations for them, for their fellow Knights, and for people to whom they are attracted. A penalty of +1 difficulty level applies to all the character’s Eloquence and Aura skill checks when communicating with someone whom they find sexually attractive (at the GM and the player’s discretion).