Weapons list

Stun batons

Advanced 40 GP

Described in: Core book

Nicknames: zapsticks / Zeus and Thor

Description

These metal cylinders are always used in pairs. They are excellent clubs in their own right, but their stunning capabilities can put the sturdiest opponents out of commission. Using one with a shield may seem tempting, but their design only really works when both are used. They each have their own power converter, capable of generating a powerful current as often as required
Warning: Listed price is for a pair of stun batons.

Attack
Damages Violence Reach Energy Effect(s)
5D6 (15) + Strength 5D6 (15) Contact - ≤5ft -
Damages 5D6 (15) + Strength
Violence 5D6 (15)
Reach Contact
Effect
Barrage (4) Barrage (4)
Chain attack Chain attack
Stun (4) Stun (4)
Two-handed Two-handed
Wounding Wounding
Availables enhancements
Azurine weapon

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.
Blood red weapon

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.
Chrome tinted with glowing coloured lines

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-
Engraved claw marks

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.
Engraved code of Avalon

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-
Engraved Knight's crest

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-
Engraved laughing skull

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-
Engraved oak

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only
Engraved reaper

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-
Engraved shattered cogs

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.
Engraved shield

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-
Engraved suit of armor

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held
Grooves shaped into lines and arrows

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-
Iridescent arabesques

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active
Sculpted broken mask

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.
Shining falcon and feathers

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-
Stylised flames

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-
Agressive

5 PG

Effect Condition
Damages +1D6 Agressive style only
Custom-made

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-
Indestructible
Lighter

10 PG

Effect Condition
[Allègement] [Allègement]
-
Damages -1D6
-
Massive

10 PG

Effect Condition
Weighted Weighted
-
Defence (-1) Defence (-1)
-
Networked

10 PG

Effect Condition
Assisted aim Assisted aim
-
Protector

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective
Radiant

5 PG

Effect Condition
Radiance (2) Radiance (2)
-
Vicious

10 PG

Effect Condition
Finecrafted Finecrafted
-
Do I have to purchase two stun batons? – page 423
Q&A > Arsenal questions > Weapons - Jan. 17, 2025, 12:31 p.m.

No. The price is 40 GP for a pair of stun batons. They cannot be used with akimbo or ambidextrous fighting styles which require two one-handed weapons. The stun batons are a single two-handed weapon for game mechanic purposes.