Sniper rifle
Standard 40 GP
Described in: Core book
Nicknames: immediate incapacitator / strike eagle
Description
Sniper rifles are favoured by recruits who prefer to keep a safe distance between them and their target. They are a reliable, effective means of firing shot after shot of large calibre ammunition at distances of more than 1500 feet. A high-definition camera attached to the barrel allows safe firing from cover, its feed appearing directly on the armour’s HUD. Sniper rifles can also mark enemies, holotargeting them for their banner to see on their AR displays. Furthermore, once the shooter has picked their target, the rifle’s automatic ballistic targeting system help.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
4D6 (12) + 6 + Ranged (Precise) | 1D6 (3) | Far - 1000+ft | - |
Damages | 4D6 (12) + 6 + Ranged (Precise) |
---|---|
Violence | 1D6 (3) |
Reach | Far |
Effect |
---|
Assisted aim Assisted aim |
Holo-targeting Holo-targeting |
Precise Precise |
Safe shot Safe shot |
Two-handed Two-handed |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Cluster ammunition
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
Coolant system
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
EMP ammunition
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
Explosive ammunition
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
Hyper velocity ammunition
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Non-lethal ammunition
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Twin chambers
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|