Railgun
Rare
90 GP
Described in: Core book
Nicknames: game over / the tax collector
Description

Railguns are linear barrelled rifles that launch high velocity projectiles by using electromagnetic force generated by alpha energy batteries and circuits in its stock. Railgun bullets traveling upwards of 10,000 feet per second possess a phenomenal amount of kinetic energy, allowing them to punch through buildings and vehicles with ease. They go through any targets, be they mechanical, organic, behind cover, or wearing protective armour. Railguns naturally come equipped with a scope and high-definition camera allowing their user to spot and shoot at targets several miles away.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + 10 + Ranged (Precise) | 1D6 (3) | Far - 1000+ft | - |
Damages | 5D6 (15) + 10 + Ranged (Precise) |
---|---|
Violence | 1D6 (3) |
Reach | Far |
Effect |
---|
Anti-vehicle Anti-vehicle |
Artillery Artillery |
Assisted aim Assisted aim |
Holo-targeting Holo-targeting |
Ignore armour Ignore armour |
Precise Precise |
Two-handed Two-handed |
Availables enhancements
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|