Railgun
Rare
90 GP
Described in: Core book
Nicknames: game over / the tax collector
Description

Railguns are linear barrelled rifles that launch high velocity projectiles by using electromagnetic force generated by alpha energy batteries and circuits in its stock. Railgun bullets traveling upwards of 10,000 feet per second possess a phenomenal amount of kinetic energy, allowing them to punch through buildings and vehicles with ease. They go through any targets, be they mechanical, organic, behind cover, or wearing protective armour. Railguns naturally come equipped with a scope and high-definition camera allowing their user to spot and shoot at targets several miles away.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + 10 + Ranged (Precise) | 1D6 (3) | Far - 1000+ft | - |
Damages | 5D6 (15) + 10 + Ranged (Precise) |
---|---|
Violence | 1D6 (3) |
Reach | Far |
Effect |
---|
Anti-vehicle Anti-vehicle |
Artillery Artillery |
Assisted aim Assisted aim |
Holo-targeting Holo-targeting |
Ignore armour Ignore armour |
Precise Precise |
Two-handed Two-handed |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Cluster ammunition
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
Coolant system
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
Drone ammunition
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
EMP ammunition
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
Explosive ammunition
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
Hyper velocity ammunition
30 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Non-lethal ammunition
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Twin chambers
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|