Heavy machine gun
Advanced
45 GP
Described in: Core book
Nicknames: gatling / minigun / the onager
Description

Avalon’s recruitment officers are fond of saying that a Knight in meta-armour is as powerful as a tank. The heavy rotary machine gun confirms this particular boast. This heavy gun is held at hip height by one handle on top to bear its weight, with another on the side used to aim and fire. A flexible belt links the gun to an ammunition pack on the back of the Knight’s meta-armour.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
5D6 (15) + 10 | 4D6 (12) | Medium - ≤150ft | - |
Damages | 5D6 (15) + 10 |
---|---|
Violence | 4D6 (12) |
Reach | Medium |
Effect |
---|
Armour-piercing (20) Armour-piercing (20) |
Destructive Destructive |
Heavy Heavy |
Two-handed Two-handed |
Availables enhancements
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.