Weapons list

Typhon kinetic hammer

Prestige 150 GP

Described in: Add-on 2038

Description

Myth has it that Typhon, son of Gaia and Tartarus, grew to become so great and so terrible that the gods fled Mount Olympus at the sight of him. Born of the Earth, he is the storm and the fury. Vanquished by Zeus, he lies chained beneath Mount Etna. When he stirs, the ground trembles. When he roars, the volcano erupts.

The Typhon kinetic hammer is the most powerful melee weapon Merlin has ever created. At the end of its long haft stands a massive head housing an alpha energy reactor and a kinetic field emitter. On one side of the head is a squat, rounded dome that creates a powerful 300° shockwave when it meets solid matter. The quake shakes the ground up to nearly a hundred feet around the point of impact, turning everything to rubble and leaving a hoof-shaped crater in its wake. The blow is even more impressive in an enclosed space, and reaches twice as far in a corridor. The other side of the head is wedgeshaped, made to strike and split metal and hide, with the kinetic field widening the first gap made by the force of the wielder‘s blow. At the other end of its haft is a sturdy chisel that slams back and forth like a jackhammer when it strikes a solid surface.

The kinetic field itself activates with a sizzling, crackling sound, and the air around the hammer head shimmers as if in anticipation. When it is released (by bringing the rounded hammer head to bear), it can make entire buildings shudder and tremble.

The kinetic field can also be used to propel the hammer by directing its field backwards, sending hammer and Knight rocketing towards their target. This places considerable strain on the reactor, however, and must be backed up with energy provided by the wielder‘s meta-armour.

Special: The user can add the scatter 6 effect to an attack at a cost of 5 EP. This is done by striking the ground and creating a powerful earthquake.

Attack
Damages Violence Reach Energy Effect(s) Energy (effect)
12D6 (36) + Strength + Strength (Weighted) 6D6 (18) + 6 Contact - ≤5ft - -
5
Damages 12D6 (36) + Strength + Strength (Weighted)
Violence 6D6 (18) + 6
Reach Contact
Effect Energy
Anti-vehicle Anti-vehicle -
Heavy Heavy -
Ignore FF Ignore FF -
Two-handed Two-handed -
Weighted Weighted -
Scatter (6) Scatter (6) 5
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

20 PG

(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)

Effect Condition
Anti-Anathema Anti-Anathema
-

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

10 PG

Effect Condition
Wounding Wounding
-

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

5 PG

Effect Condition
Stun (1) Stun (1)
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective

5 PG

Effect Condition
Radiance (2) Radiance (2)
-