Typhon kinetic hammer
Prestige
150 GP
Described in: Add-on 2038
Description
Myth has it that Typhon, son of Gaia and Tartarus, grew to become so great and so terrible that the gods fled Mount Olympus at the sight of him. Born of the Earth, he is the storm and the fury. Vanquished by Zeus, he lies chained beneath Mount Etna. When he stirs, the ground trembles. When he roars, the volcano erupts.
The Typhon kinetic hammer is the most powerful melee weapon Merlin has ever created. At the end of its long haft stands a massive head housing an alpha energy reactor and a kinetic field emitter. On one side of the head is a squat, rounded dome that creates a powerful 300° shockwave when it meets solid matter. The quake shakes the ground up to nearly a hundred feet around the point of impact, turning everything to rubble and leaving a hoof-shaped crater in its wake. The blow is even more impressive in an enclosed space, and reaches twice as far in a corridor. The other side of the head is wedgeshaped, made to strike and split metal and hide, with the kinetic field widening the first gap made by the force of the wielder‘s blow. At the other end of its haft is a sturdy chisel that slams back and forth like a jackhammer when it strikes a solid surface.
The kinetic field itself activates with a sizzling, crackling sound, and the air around the hammer head shimmers as if in anticipation. When it is released (by bringing the rounded hammer head to bear), it can make entire buildings shudder and tremble.
The kinetic field can also be used to propel the hammer by directing its field backwards, sending hammer and Knight rocketing towards their target. This places considerable strain on the reactor, however, and must be backed up with energy provided by the wielder‘s meta-armour.
Special: The user can add the scatter 6 effect to an attack at a cost of 5 EP. This is done by striking the ground and creating a powerful earthquake.
Attack
Damages | Violence | Reach | Energy | Effect(s) | Energy (effect) |
---|---|---|---|---|---|
12D6 (36) + Strength + Strength (Weighted) | 6D6 (18) + 6 | Contact - ≤5ft | - | - | |
5 |
Damages | 12D6 (36) + Strength + Strength (Weighted) |
---|---|
Violence | 6D6 (18) + 6 |
Reach | Contact |
Effect | Energy |
---|---|
Anti-vehicle Anti-vehicle | - |
Heavy Heavy | - |
Ignore FF Ignore FF | - |
Two-handed Two-handed | - |
Weighted Weighted | - |
Scatter (6) Scatter (6) | 5 |
Availables enhancements
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Lady creatures only. |
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Flesh creatures only. |
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Beast creatures only. |
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
Effect | Condition |
---|---|
[Hardened] (1) [Hardened] (1) |
-
|
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
Effect | Condition |
---|---|
[Fierté] (1) [Fierté] (1) |
-
|
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
Effect | Condition |
---|---|
Obliteration Obliteration |
-
|
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
Effect | Condition |
---|---|
Damages +2D6 | Anathema Behemoth-class only |
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
Effect | Condition |
---|---|
Damages +1D6 |
-
|
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Machine creatures only. |
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
Effect | Condition |
---|---|
Defence (1) Defence (1) |
-
|
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
Effect | Condition |
---|---|
[Force field] (2) [Force field] (2) | The weapon must be held |
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
Effect | Condition |
---|---|
[Bonus dégâts] (3) [Bonus dégâts] (3) |
-
|
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
Effect | Condition |
---|---|
Radiance (1) Radiance (1) | Or give +1 if radiance already active |
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Mask creatures only. |
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
Effect | Condition |
---|---|
Anti-Anathema Anti-Anathema |
-
|
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
Effect | Condition |
---|---|
Violence +1D6 |
-
|
5 PG
Effect | Condition |
---|---|
Damages +1D6 | Agressive style only |
20 PG
Effect | Condition |
---|---|
[Sur mesure] [Sur mesure] |
-
|
15 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
5 PG
Effect | Condition |
---|---|
Radiance (2) Radiance (2) |
-
|