Laser rifle
Rare
70 GP
Described in: Core book
Nicknames: the death Ray / Pew Pew
Description
This weapon is a portable coherent light emitter. Laser rifle is a much simpler way of putting it. It requires too much energy to be powered by battery. As a result of this, each shot fired draws on an armour’s alpha energy reactor’s reserves. Greater expenditure of energy results in a stronger beam of light. The beam itself is bluish and invisible to the eye in clear conditions. If the air is full of dust particles or shots are fired in a zone of darkness, the beam cannot be missed.
Attack
| Damages | Violence | Reach | Energy | Effect(s) | Energy (effect) |
|---|---|---|---|---|---|
| 4D6 (12) + 6 | 3D6 (9) | Medium - ≤150ft | 1 | - | |
| 1 | |||||
| Damages | 4D6 (12) + 6 |
|---|---|
| Violence | 3D6 (9) |
| Reach | Medium |
| Energy | 1 |
| Effect | Energy |
|---|---|
| Anti-Anathema Anti-Anathema | - |
| Ignore FF Ignore FF | - |
| Radiance (4) Radiance (4) | - |
| Two-handed Two-handed | - |
| [Boost] (7) [Boost] (7) | 1 |
Availables enhancements
20 PG
| Effect | Condition |
|---|---|
| [Indestructible weapon] [Indestructible weapon] |
-
|
30 PG
| Effect | Condition |
|---|---|
| Barrage (1) Barrage (1) |
-
|
| Burst fire Burst fire |
-
|
| [Inertia] [Inertia] |
-
|
10 PG
| Effect | Condition |
|---|---|
| [Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
| Effect | Condition |
|---|---|
| [Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
| [Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
| Effect | Condition |
|---|---|
| Scatter (3) Scatter (3) | Reach ≤ short |
| [Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
| Effect | Condition |
|---|---|
| [Better range] (1) [Better range] (1) | Two-handed weapons |
20 PG
| Effect | Condition |
|---|---|
| Reaction (2) Reaction (2) |
-
|