Laser rifle
Rare 70 GP
Described in: Core book
Nicknames: the death Ray / Pew Pew
Description
This weapon is a portable coherent light emitter. Laser rifle is a much simpler way of putting it. It requires too much energy to be powered by battery. As a result of this, each shot fired draws on an armour’s alpha energy reactor’s reserves. Greater expenditure of energy results in a stronger beam of light. The beam itself is bluish and invisible to the eye in clear conditions. If the air is full of dust particles or shots are fired in a zone of darkness, the beam cannot be missed.
Attack
Damages | Violence | Reach | Energy | Effect(s) | Energy (effect) |
---|---|---|---|---|---|
4D6 (12) + 6 | 3D6 (9) | Medium - ≤150ft | 1 | - | |
1 |
Damages | 4D6 (12) + 6 |
---|---|
Violence | 3D6 (9) |
Reach | Medium |
Energy | 1 |
Effect | Energy |
---|---|
Anti-Anathema Anti-Anathema | - |
Ignore FF Ignore FF | - |
Radiance (4) Radiance (4) | - |
Two-handed Two-handed | - |
[Boost] (7) [Boost] (7) | 1 |
Availables enhancements
Alpha reinforcement
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Coolant system
30 PG
Effect | Condition |
---|---|
Barrage (1) Barrage (1) |
-
|
Burst fire Burst fire |
-
|
[Inertia] [Inertia] |
-
|
Laser sight
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
Long barrel
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
Short barrel
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
Smart scope
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
Weapon shield
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|