Weapons list

Thermal lance

Rare 90 GP

Described in: Codex v1.5

Nicknames: the Olympic flame / the spit / the dazzler

Description

A thermal lance is what happens when a clampjaw trident and a thermal stiletto love each other very much. Basically, it is a longspear with a barbed alpha element at the head. Once it sticks in an enemy, however, its barbs spring out like butchers’ hooks, snagging and impaling the target while spraying its insides with ignited thermite. When facing a horde of enemies, an aluminothermic reaction can be maintained at the spear’s tip to frighten and demoralise.

Attack
Damages Violence Reach Energy Effect(s)
7D6 (21) + Strength + Dexterity (Finecrafted) 4D6 (12) Contact - ≤5ft -
Damages 7D6 (21) + Strength + Dexterity (Finecrafted)
Violence 4D6 (12)
Reach Contact
Effect
Anti-Anathema Anti-Anathema
Continuous damage (6) Continuous damage (6)
Finecrafted Finecrafted
Radiance (4) Radiance (4)
Submission Submission
Two-handed Two-handed
Availables enhancements

10 PG

(The weapon dealt the killing blow to a boss of the Lady.)

Effect Condition
Damages +1D6, Violence +1D6 Lady creatures only.

10 PG

(The weapon dealt the killing blow to a boss of the Flesh.)

Effect Condition
Damages +1D6, Violence +1D6 Flesh creatures only.

15 PG

(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)

Effect Condition
Cadence (2) Cadence (2)
-

10 PG

(The weapon dealt the killing blow to a boss of the Beast.)

Effect Condition
Damages +1D6, Violence +1D6 Beast creatures only.

20 PG

(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)

Effect Condition
[Hardened] (1) [Hardened] (1)
-

15 PG

(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)

Effect Condition
[Fierté] (1) [Fierté] (1)
-

15 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)

Effect Condition
Obliteration Obliteration
-

10 PG

(The weapon dealt the killing blow to a behemoth of the Anathema.)

Effect Condition
Damages +2D6 Anathema Behemoth-class only

5 PG

(The weapon dealt the killing blow to or took a badass out of combat.)

Effect Condition
Damages +1D6
-

10 PG

(The weapon dealt the killing blow to a boss of the Machine.)

Effect Condition
Damages +1D6, Violence +1D6 Machine creatures only.

5 PG

(The weapon was used to protect an ally or an innocent from harm.)

Effect Condition
Defence (1) Defence (1)
-

20 PG

(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)

Effect Condition
[Force field] (2) [Force field] (2) The weapon must be held

5 PG

(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))

Effect Condition
[Bonus dégâts] (3) [Bonus dégâts] (3)
-

5 PG

(The weapon dealt the killing blow to a boss of the Anathema.)

Effect Condition
Radiance (1) Radiance (1) Or give +1 if radiance already active

10 PG

(The weapon dealt the killing blow to a boss of the Mask.)

Effect Condition
Damages +1D6, Violence +1D6 Mask creatures only.

5 PG

(The weapon dealt the killing blow to or took a band out of combat.)

Effect Condition
Violence +1D6
-

5 PG

Effect Condition
Damages +1D6 Agressive style only

10 PG

Effect Condition
Wounding Wounding
-

20 PG

Effect Condition
[Sur mesure] [Sur mesure]
-

5 PG

Effect Condition
Stun (1) Stun (1)
-

10 PG

Effect Condition
[Allègement] [Allègement]
-
Damages -1D6
-

10 PG

Effect Condition
Assisted aim Assisted aim
-

10 PG

Effect Condition
[Tank] [Tank] If multiples weapons, all must have the enhancement to the bonus being effective