Sniper rifle
Standard
40 GP
Described in: Core book
Nicknames: immediate incapacitator / strike eagle
Description

Sniper rifles are favoured by recruits who prefer to keep a safe distance between them and their target. They are a reliable, effective means of firing shot after shot of large calibre ammunition at distances of more than 1500 feet. A high-definition camera attached to the barrel allows safe firing from cover, its feed appearing directly on the armour’s HUD. Sniper rifles can also mark enemies, holotargeting them for their banner to see on their AR displays. Furthermore, once the shooter has picked their target, the rifle’s automatic ballistic targeting system help.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
4D6 (12) + 6 + Ranged (Precise) | 1D6 (3) | Far - 1000+ft | - |
Damages | 4D6 (12) + 6 + Ranged (Precise) |
---|---|
Violence | 1D6 (3) |
Reach | Far |
Effect |
---|
Assisted aim Assisted aim |
Holo-targeting Holo-targeting |
Precise Precise |
Safe shot Safe shot |
Two-handed Two-handed |
Availables enhancements
20 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
10 PG
Effect | Condition |
---|---|
Damages -1D6, Violence +1D6 |
-
|
30 PG
Effect | Condition |
---|---|
Burst fire Burst fire |
-
|
Barrage (1) Barrage (1) |
-
|
[Inertia] [Inertia] |
-
|
30 PG
Effect | Condition |
---|---|
[Automatic success] (3) [Automatic success] (3) |
-
|
15 PG
Effect | Condition |
---|---|
Damages -1D6, Violence -1D6 |
-
|
Interference (2) Interference (2) |
-
|
10 PG
Effect | Condition |
---|---|
Damages +1D6, Violence -1D6 |
-
|
10 PG
Effect | Condition |
---|---|
[Ranged bonus] (3) [Ranged bonus] (3) | Reach ≤ medium |
10 PG
Effect | Condition |
---|---|
[Automatic success] (1) [Automatic success] (1) | Reach ≥ medium |
[Complication] (3) [Complication] (3) | Reach ≤ short |
10 PG
Effect | Condition |
---|---|
[Non lethal] [Non lethal] |
-
|
10 PG
Effect | Condition |
---|---|
Scatter (3) Scatter (3) | Reach ≤ short |
[Complication] (3) [Complication] (3) | Reach ≥ medium |
10 PG
Effect | Condition |
---|---|
[Better range] (1) [Better range] (1) | Two-handed weapons |
30 PG
Effect | Condition |
---|---|
Cadence (2) Cadence (2) |
-
|
20 PG
Effect | Condition |
---|---|
Reaction (2) Reaction (2) |
-
|