Fracture cestus
            
                 Rare
            
                80 GP
            
            Rare
            
                80 GP
            
            
        
        Described in: Core book
Nicknames: fracture / ’sploder
Description
 
                Fracture cestuses are demolition tools designed to clear a path for a banner of Knights in urban settings. Its use is straightforward. Punching a surface releases a powerful vibrating shockwave, crumbling matter on a molecular level. 30 foot walls turn to rubble, machines crumble to heaps of scrap, and bones shatter like porcelain on rocky ground.
Attack
| Damages | Violence | Reach | Energy | Effect(s) | 
|---|---|---|---|---|
| 6D6 (18) + Strength | 3D6 (9) | Contact - ≤5ft | 1 | 
| Damages | 6D6 (18) + Strength | 
|---|---|
| Violence | 3D6 (9) | 
| Reach | Contact | 
| Energy | 1 | 
| Effect | 
|---|
| Anti-vehicle Anti-vehicle | 
| Defence (2) Defence (2) | 
| Destructive Destructive | 
| Ignore armour Ignore armour | 
| Stun (2) Stun (2) | 
| Twinned (akimbo) Twinned (akimbo) | 
Availables enhancements
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence +1D6 | Lady creatures only. | 
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence +1D6 | Flesh creatures only. | 
15 PG
(Over the course of a single conflict phase, the Knight dealt the killing blow to or took at least 6 brutes and/or badasses out of combat. The weapon does not have the scatter X effect.)
| Effect | Condition | 
|---|---|
| Cadence (2) Cadence (2) | - | 
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence +1D6 | Beast creatures only. | 
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
| Effect | Condition | 
|---|---|
| [Hardened] (1) [Hardened] (1) | - | 
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
| Effect | Condition | 
|---|---|
| [Fierté] (1) [Fierté] (1) | - | 
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
| Effect | Condition | 
|---|---|
| Obliteration Obliteration | - | 
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
| Effect | Condition | 
|---|---|
| Damages +2D6 | Anathema Behemoth-class only | 
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
| Effect | Condition | 
|---|---|
| Damages +1D6 | - | 
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence +1D6 | Machine creatures only. | 
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
| Effect | Condition | 
|---|---|
| Defence (1) Defence (1) | - | 
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
| Effect | Condition | 
|---|---|
| [Force field] (2) [Force field] (2) | The weapon must be held | 
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
| Effect | Condition | 
|---|---|
| [Bonus dégâts] (3) [Bonus dégâts] (3) | - | 
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
| Effect | Condition | 
|---|---|
| Radiance (1) Radiance (1) | Or give +1 if radiance already active | 
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
| Effect | Condition | 
|---|---|
| Damages +1D6, Violence +1D6 | Mask creatures only. | 
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
| Effect | Condition | 
|---|---|
| Anti-Anathema Anti-Anathema | - | 
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
| Effect | Condition | 
|---|---|
| Violence +1D6 | - | 
5 PG
| Effect | Condition | 
|---|---|
| Damages +1D6 | Agressive style only | 
20 PG
| Effect | Condition | 
|---|---|
| [Sur mesure] [Sur mesure] | - | 
15 PG
| Effect | Condition | 
|---|---|
| [Indestructible weapon] [Indestructible weapon] | - | 
10 PG
| Effect | Condition | 
|---|---|
| Assisted aim Assisted aim | - | 
5 PG
| Effect | Condition | 
|---|---|
| Radiance (2) Radiance (2) | - | 
5 PG
| Effect | Condition | 
|---|---|
| Twinned (ambidextrous) Twinned (ambidextrous) | Lessen malus only when attacking with the weapon with the enhancement | 
10 PG
| Effect | Condition | 
|---|---|
| Finecrafted Finecrafted | - | 
Q&A > Arsenal questions > General effect questions - Jan. 17, 2025, 12:31 p.m.
Some creatures have no HP score. Against them, destructive always applies, ignoring ignore armour and armour-piercing effects. If a creature has HP and AP values, destructive still applies if the target’s AP are higher than the armour-piercing effect of the attack. If armour-piercing allows the attack to completely ignore the target’s AP, damage is dealt straight to the target’s HP and the destructive effect is ignored.