Fenrir's claws
Prestige 120 GP
Described in: Add-on 2038
Description
This prototype has the potential to become Avalon‘s most potent weapon. Its main drawback is its energy cost, requiring a discrete second alpha energy reactor safely protected in a harness placed on the user‘s meta-armour‘s torso.
This harness powers two large magnetic field control gauntlets, giving the meta-armour unparalleled destructive capabilities, but only so long as there is some type of metal nearby. In order to avoid having a user be defenceless in the middle of a desert or a jungle, Merlin tinkered with several other projectiles of varying composition and strength. Fashioning chains and wires into whipping blades. Spinning ball bearings into frenzied clouds of perforating death. Shaping liquid metals into giant cleavers.
Alas, none of these were strong enough to pierce through solid armour backed up by a kinetic field. An elegant solution was to supply ten jointed alpha element blades along with the harness and gloves. They became known as Fenrir‘s claws. When on standby, they float behind the user, almost like a cape. When activated, they fly out like ten gigantic digits ready to slice, crush, and pound their targets. The effects are tremendous, as few targets can withstand blades potent enough to bypass protective fields. The claws can each be sent flying forwards like crossbow bolts. The gloves‘ magnetic manipulations are restricted to the claws, however. Lastly, the wearer can use the claws to carry themselves or haul themselves upwards, as if on giant limbs.
Special: While they are classified as a melee weapon, Fenrir‘s claws can attack up to medium range./n With the claws, the character also gains the effects of a level 3 leap module with the same energy costs./n When using Fenrir‘s claws, the character adds their Acuity to their damage rather than their Strength.
Attack
Damages | Violence | Reach | Energy | Effect(s) |
---|---|---|---|---|
8D6 (24) + Acuity ([Sensitive]) | 8D6 (24) + 6 | Medium - ≤150ft | - |
Damages | 8D6 (24) + Acuity ([Sensitive]) |
---|---|
Violence | 8D6 (24) + 6 |
Reach | Medium |
Effect |
---|
Defence (4) Defence (4) |
Ignore FF Ignore FF |
Reaction (4) Reaction (4) |
Scatter (6) Scatter (6) |
Two-handed Two-handed |
[Sensitive] [Sensitive] |
Availables enhancements
Azurine weapon
10 PG
(The weapon dealt the killing blow to a boss of the Lady.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Lady creatures only. |
Blood red weapon
10 PG
(The weapon dealt the killing blow to a boss of the Flesh.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Flesh creatures only. |
Engraved claw marks
10 PG
(The weapon dealt the killing blow to a boss of the Beast.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Beast creatures only. |
Engraved code of Avalon
20 PG
(The weapon allowed the Knight to accomplish their major motivation, or helped an ally accomplish theirs. A Knight of the Round Table must give permission for the Code to be engraved on the weapon.)
Effect | Condition |
---|---|
[Hardened] (1) [Hardened] (1) |
-
|
Engraved Knight's crest
15 PG
(The weapon helped the Knight accomplish one of their lesser motivations at least five times.)
Effect | Condition |
---|---|
[Fierté] (1) [Fierté] (1) |
-
|
Engraved laughing skull
15 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP.)
Effect | Condition |
---|---|
Obliteration Obliteration |
-
|
Engraved oak
10 PG
(The weapon dealt the killing blow to a behemoth of the Anathema.)
Effect | Condition |
---|---|
Damages +2D6 | Anathema Behemoth-class only |
Engraved reaper
5 PG
(The weapon dealt the killing blow to or took a badass out of combat.)
Effect | Condition |
---|---|
Damages +1D6 |
-
|
Engraved shattered cogs
10 PG
(The weapon dealt the killing blow to a boss of the Machine.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Machine creatures only. |
Engraved shield
5 PG
(The weapon was used to protect an ally or an innocent from harm.)
Effect | Condition |
---|---|
Defence (1) Defence (1) |
-
|
Engraved suit of armor
20 PG
(The weapon dealt the killing blow to or took a boss out of combat, and the Knight wielding it had 10 or fewer HP)
Effect | Condition |
---|---|
[Force field] (2) [Force field] (2) | The weapon must be held |
Grooves shaped into lines and arrows
5 PG
(The weapon dealt the killing blow to or took a boss out of combat (not a boss of the Anathema))
Effect | Condition |
---|---|
[Bonus dégâts] (3) [Bonus dégâts] (3) |
-
|
Iridescent arabesques
5 PG
(The weapon dealt the killing blow to a boss of the Anathema.)
Effect | Condition |
---|---|
Radiance (1) Radiance (1) | Or give +1 if radiance already active |
Sculpted broken mask
10 PG
(The weapon dealt the killing blow to a boss of the Mask.)
Effect | Condition |
---|---|
Damages +1D6, Violence +1D6 | Mask creatures only. |
Shining falcon and feathers
20 PG
(The weapon dealt the killing blow to one of the Overlords of the Anathema. The weapon does not have the anti-Anathema effect.)
Effect | Condition |
---|---|
Anti-Anathema Anti-Anathema |
-
|
Stylised flames
5 PG
(The weapon dealt the killing blow to or took a band out of combat.)
Effect | Condition |
---|---|
Violence +1D6 |
-
|
Agressive
5 PG
Effect | Condition |
---|---|
Damages +1D6 | Agressive style only |
Custom-made
20 PG
Effect | Condition |
---|---|
[Sur mesure] [Sur mesure] |
-
|
Indestructible
15 PG
Effect | Condition |
---|---|
[Indestructible weapon] [Indestructible weapon] |
-
|
Lighter
10 PG
Effect | Condition |
---|---|
[Allègement] [Allègement] |
-
|
Damages -1D6 |
-
|
Massive
10 PG
Effect | Condition |
---|---|
Weighted Weighted |
-
|
Defence (-1) Defence (-1) |
-
|
Networked
10 PG
Effect | Condition |
---|---|
Assisted aim Assisted aim |
-
|
Radiant
5 PG
Effect | Condition |
---|---|
Radiance (2) Radiance (2) |
-
|
Twin
10 PG
Effect | Condition |
---|---|
Twinned (akimbo) Twinned (akimbo) | When used with its twin only |
Vicious
10 PG
Effect | Condition |
---|---|
Finecrafted Finecrafted |
-
|